Bind existing Unity prefabs and sprites to Figma components — only when the user explicitly asks. Binding is NOT a prerequisite for building or updating prefabs. Use this when an old UI kit already has assets that are not linked to Figma components. Trigger phrases: "bind figma", "sync figma", "match components", "map…
Build a Unity UI prefab from a Figma node. Fetches the design, shows a preview image and hierarchy, lets the user pick a pipeline, runs the build, and reports the result including any missing sprites. Use this skill whenever the user wants to create a prefab from Figma, convert a Figma frame/component to Unity, build…
Download sprites from Figma and import them into Unity as sprite assets. Use this skill whenever the user wants to export images or icons from Figma into their Unity project, save sprites, download assets, or import graphics. Trigger phrases: "download sprites", "export sprites", "save icons from figma", "import…
Compare a Unity prefab with its Figma source and report all differences without modifying anything. Read-only inspection — shows structural and property diffs between what's in Figma and what's in Unity. Use this skill whenever the user wants to see what changed, check if a prefab is up to date, review differences…
Diagnose and verify the UnityFigmaMCP project setup — Figma token, Unity Editor connection, pipeline configuration, asset bindings. Use this skill whenever the user asks about project status, whether everything is configured correctly, wants to check connections, or is getting started with the project for the first…
Update an existing Unity prefab to match changes in its Figma source. Compares the current prefab hierarchy and properties with the Figma node, then applies structural and property changes — text, colors, sizes, layout, hierarchy. Does not touch sprites. Use this skill whenever the user wants to sync a prefab with…