Skill Claude CodeCodex
Detect cluster abnormalities by comparing recent activity (last 1h) to a baseline (preceding 24h) using the raw query tool.
Skill Claude CodeCodex
Detect cluster abnormalities by comparing recent activity (last 1h) to a baseline (preceding 24h) using the raw query tool.
Skill Claude CodeCodex
Build an AI-agent application end-to-end — from an empty repo or an existing codebase. Use when the user wants to "build an agent", "scaffold an agent app", "add an agent API", "build an agent UI/chat", "pick an agent framework", or set up tool calling, tracing, or an AI gateway. Interviews the user when requirements…
Skill Claude CodeCodex
Production operational practices: insert batching, async writes, query cache, connection pooling, and recommended settings.
Skill Claude CodeCodex
Cluster management: distributed tables, ON CLUSTER DDL, node lifecycle, resharding, load balancing, and Keeper migration.
Skill Claude CodeCodex
Explains core ClickHouse concepts with accurate mental models — MergeTree, indexes, replication, sharding, and special engines.
Skill Claude CodeCodex
Analyze cluster data and metrics using raw SQL recipes against system.querylog and system.parts when no dedicated tool exists.
Skill Claude CodeCodex
Add captions to a talking-head video. ONE catalog (CATALOG.md) of 32 visual identities behind two engines: column-flow (captions composited INTO the scene — matte occlusion + mix-blend; cream/ink/editorial/keynote/documentary/loud/neon/glitch/chrome/velocity) and themed constitutions…
Skill Claude CodeCodex
Use this skill to turn a body of text into an explainer video: pick a design system, plan a teaching story, and build it frame by frame in HyperFrames. Faceless means every visual is invented downstream — there is no capture step and no real asset inventory.
Skill Claude CodeCodex
The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and freeform compositions. Input- and length-agnostic. If a specialized workflow clearly fits the input — a marketed product, a…
Skill Claude CodeCodex
Detect server cores/RAM/disk from system tables, then recommend ClickHouse settings sized to that hardware.
Skill Claude CodeCodex
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4…
Skill Claude CodeCodex
HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the…
Skill Claude CodeCodex
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
Skill Claude CodeCodex
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.
Skill Claude CodeCodex
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as…
Skill Claude CodeCodex
Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet…
Skill Claude CodeCodex
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the…
Skill Claude CodeCodex
Structured triage recipes for common ClickHouse incidents: disk, errors, replication, mutations, cluster health, and slow queries.
Skill Claude CodeCodex
Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (resolve) handles the full cascade — project cache, global cache, HeyGen catalog search, freeze, register. Keeps search noise on disk, hands the agent a path. Use when a composition needs background…
Skill Claude CodeCodex
Schema migrations: ALTER patterns, engine changes, zero-downtime swaps, clickhouse-local offline migrations, lightweight UPDATE/DELETE strategies, and Postgres→ClickHouse migration planning (type mapping, schema pitfalls, PeerDB CDC, validation, schema introspection).
Skill Claude CodeCodex
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s…
Agent Codex
Turn shot-plan.json into one renderable HyperFrames composition (compositions/index.html). Everything stays in the HF ecosystem — HTML is the source of truth; a single paused GSAP timeline carries all motion; the engine seeks it. Category-specific build rules live in categories/ /module.md; this file is the shared…
Agent Codex
Turn a request into a shot-plan.json for a short (3–30s) design-led motion graphic. You run in two parts around the asset-sourcing step: Part 1 (plan) before sourcing, Part 2 (design) after. You do NOT write composition code — that's the Builder. Schema: references/shot-plan-ir.md.
Agent Codex
Snapshot visual QA + one in-place fix pass + render. Dispatched only when Step 6 lint/inspect reports issues, or to do the final render.