MCP server Claude CodeCodexCursor +2
MCP server "clash-director" as configured in clash-art/clash. Runs ./runtime/index.js with node. Needs 1 environment variable to run.
MCP server Claude CodeCodexCursor +2
MCP server "clash-director" as configured in clash-art/clash. Runs ./runtime/index.js with node. Needs 1 environment variable to run.
Skill Claude CodeCodex
Open, inspect, create, block, animate, and edit Clash Project Director Stages through the bundled GUI and typed MCP tools.
Skill Claude CodeCodex
Open, inspect, create, and edit Clash Project Timelines through the bundled Timeline GUI and typed MCP tools.
Skill Codex
Direct stronger staged video scenes through dramatic beats, expressive blocking, motivated cameras, readable action, and critical visual review.
Skill Codex
Create expressive motion-graphics characters as editable Remotion TSX, connect them to a Clash Timeline through a live Canvas source, and judge their final rendered performance. Use this skill whenever a brief calls for an animated mascot, geometric character, presenter, reaction figure, or character-led motion…
Skill Codex
Edit stronger videos through purposeful selection, narrative structure, rhythmic cutting, continuity, sound, captions, and playback-based revision.
Skill Codex
Finish mixed videos as one coherent experience through unified story, color, framing, motion, sound, typography, and evidence-based final review.
Skill Claude CodeCodex
Find, generate, edit and compose media in a Clash project through CLI or MCP, with saved outputs and visible operation history. Use in a bound Clash workspace; creative methods come from the task's selected skills.
Skill Claude CodeCodex
Test Clash desktop Copilot/ACP flows with subagents using agent-browser. Use this skill whenever the user asks for real desktop E2E, ACP agent verification, Codex/Claude/Gemini harness testing, session history persistence checks, or screenshots from a user-perspective Electron run. It prevents mock-only tests from…
Skill Claude CodeCodex
Use when designing Clash video production workflows, skill packs, local/agent-first project structure, pipeline manifests, stage gates, file projections, CAS apply, or black-box QA for video/image generation workflows.
Skill Claude CodeCodex
Use whenever an agent should autonomously turn a natural-language brief into a finished Clash video workflow: organize one or more draft Canvases by creative context or sequence, keep storyboard/A-roll/B-roll together in grouped generation paths, ask for only high-leverage human choices, select assets, and assemble…
Skill Claude CodeCodex
Use when designing Clash media storage, asset registry rows, analysis metadata, immutable media references, copy-on-write behavior, rights metadata, or how image/video/audio/text assets map to canvas paths.
Skill Claude CodeCodex
Route agent-authored React motion through Clash's supported composition delivery path. Use when deciding how a TSX animation should enter Canvas, stay live in Timeline, preview, and produce final media; authored composition code uses Remotion only.
Skill Claude CodeCodex
Use when designing copy-on-write media edits, immutable references, derived asset lineage, rights inheritance, replacement policies, and force/replace audit behavior.
Skill Claude CodeCodex
Design and deliver kinetic typography, lower thirds, character motion, caption treatments, data callouts, logo stings, and other MG overlays in Clash. Use this skill whenever a video needs authored motion graphics; the executable path is an editable Remotion TSX Canvas component referenced live by a Timeline and…
Skill Claude CodeCodex
Use when designing Clash project-local files, editable/protected paths, analysis files, plans, projections, reports, and agent-safe ownership boundaries.
Skill Claude CodeCodex
Use when planning provider/model/tool usage, BYO keys, local runtime availability, dry-run costs, max-cost gates, capability checks, and explicit fallback decisions.
Skill Codex
A motion-design guide for creating a consistent animated identity, brand sting, title sequence, or mascot moment from supplied artwork. It focuses on timing and how the animation expresses the brand.
Skill Codex
A visual storytelling guide for making sequential comics with readable panels and consistent characters and scenes. It supports full comics, web strips, four-panel comics, educational comics, storyboards, and repairs to selected pages.
Skill Codex
A visual design guide for creating or revising a cover image for an article, story, film, or product. It covers the main image idea, readable title, reference images, and the crop needed for the final use.
Skill Codex
A guide for turning a question, procedure, or mechanism into a clear visual explanation with sourced claims and visible cause and effect. It can produce explanatory videos or images for tutorials and educational material.
Skill Codex
Coordinate narrative AI film production from story and scene rehearsal through coverage, editable Timeline, and reviewed delivery. Use for short films or requests to shoot like a film; use the atomic creative skills for individual reference or continuity tasks.
Skill Codex
A guide for turning source material into an infographic, such as a process diagram, comparison graphic, or visual explainer. It keeps the original facts, units, and labels while matching the layout to the information.
Skill Codex
A guide for creating consistent views of the same subject from different angles. It covers character turnarounds, product angles, prop sheets, vehicles, creatures, and room views.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: