CometWorks

11 mods across 1 repository, 10 stars between them.

se-dev-game-code

01

CometWorks/skills

Skill Claude Code needs its repo

Search and read the decompiled C# code of Space Engineers 1 to learn how the game works inside and to get exact signatures, method bodies, IL and content files. If the se-dev-game-book handbook is installed, read it first for how a system works overall and come here for the exact code.

not rated 10 changed 2d ago A SkillSpector: pass 67 tokens original MIT

se-dev-mod

02

CometWorks/skills

Skill Claude Code

Mod development for Space Engineers version 1. Search mod code for examples and patterns.

not rated 10 changed 29d ago A SkillSpector: pass 21 tokens original MIT

se-dev-plugin

03

CometWorks/skills

Skill Claude Code

Plugin development for Space Engineers version 1. Search plugin code from PluginHub (client) and MagnetarHub (server) for examples and patterns.

not rated 10 changed yesterday A SkillSpector: pass 34 tokens original MIT

se-dev-script

04

CometWorks/skills

Skill Claude Code

In-game (programmable block, aka PB) script development for Space Engineers version 1. Search script code for examples and patterns.

not rated 10 changed 2d ago A SkillSpector: pass 31 tokens original MIT

se-dev-server-code

05

CometWorks/skills

Skill Claude Code needs its repo

Search and read the decompiled C# code of the Space Engineers 1 Dedicated Server to learn how the server works inside and to get exact signatures, method bodies, IL and content files. If the se-dev-server-book handbook is installed, read it first for how a system works overall and come here for the exact code.

not rated 10 changed 2d ago A SkillSpector: pass 70 tokens original MIT

se-dev-torch

06

CometWorks/skills

Skill Claude Code

Torch plugin development for Space Engineers version 1. Search TorchAPI/Torch source code, plugin API, managers, commands, and server UI patterns.

not rated 10 changed 2d ago A SkillSpector: pass 35 tokens original MIT

se-dev

07

CometWorks/skills

Skill Claude Code

High level overview of Space Engineers (version 1) related development. Start here to understand the ecosystem (game client, dedicated server, Pulsar, Magnetar, Torch, PluginHub, MagnetarHub, Quasar) and to route to the right se-dev- skill for in-game scripts, mods, plugins, the Magnetar PluginSdk, and decompiled…

not rated 10 changed 2d ago A 82 tokens original MIT

CometWorks/skills

Skill Claude CodeCodex

Review a plugin PR in StarCpt/PluginHub, CometWorks/magnetar-hub, or CometWorks/quasar-hub. Deterministically derives the target repository and exact source commit range from the hub manifest, produces an evidence-backed review preview, and posts it after confirmation.

not rated 10 changed 8d ago A 65 tokens original MIT

se-dev-plugin-guide

09

CometWorks/skills

Skill Claude Code

Developer guide for Space Engineers 1 plugins - which template to pick (client, client+server, Quasar), where to learn the game's internals, patching basics, testing locally with Pulsar/Magnetar, how players' PCs differ, filling the hub manifest XML, submitting to PluginHub/MagnetarHub/QuasarHub, and developing with…

not rated 10 yesterday A 102 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: