contextgo

47 mods across 1 repository, 14 stars between them.

contextgo/contextgo

Skill Claude CodeCodex

Compose AI Media Studio or Infermesh-generated images/videos into final HyperFrames videos with source manifest lineage, subtitles, title cards, transitions, brand wrappers, renders, and QC.

not rated 14 5mo ago A 42 tokens original Apache-2.0

article-to-video

02

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Skill Claude CodeCodex

Convert articles, blog posts, changelogs, docs, reports, release notes, and briefs into HyperFrames explainer or social videos with scripts, captions, scenes, citations, renders, and QC.

not rated 14 5mo ago A 45 tokens original Apache-2.0

data-to-video

03

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Skill Claude CodeCodex

Turn CSV, JSON, spreadsheet extracts, tables, metrics, and report data into HyperFrames animated chart videos with data validation, chart recipes, labels, timing, renders, and QC.

not rated 14 5mo ago A 41 tokens original Apache-2.0

contextgo/contextgo

Skill Claude CodeCodex

Author deterministic HyperFrames HTML/CSS/JS video compositions with scenes, dimensions, timelines, animations, subtitles, titles, transitions, charts, and brand-controlled layouts. Use for local or CI HTML-to-video rendering, not for prompt-to-video model calls.

not rated 14 5mo ago A 56 tokens original Apache-2.0

hyperframes-qc

05

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Skill Claude CodeCodex

Validate HyperFrames video outputs, render manifests, source files, dimensions, duration, frame readability, subtitle timing, asset references, audio presence, rights notes, and rerender readiness.

not rated 14 5mo ago A 41 tokens original Apache-2.0

website-to-video

06

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Skill Claude CodeCodex

Convert a website, landing page, product page, docs page, or captured URL context into a HyperFrames video with page hierarchy, screenshots, scroll/reveal scenes, captions, CTA, render manifest, and QC.

not rated 14 5mo ago A 47 tokens original Apache-2.0

animejs

07

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Skill Claude CodeCodex

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

not rated 14 5mo ago A 52 tokens copy · 100% Apache-2.0

css-animations

08

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Skill Claude CodeCodex

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

not rated 14 5mo ago A 49 tokens copy · 100% Apache-2.0

gsap

09

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Skill Claude CodeCodex

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

not rated 14 5mo ago A 65 tokens copy · 100% Apache-2.0

lottie

10

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Skill Claude CodeCodex

Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.hfLottie, or making After Effects exports deterministic in HyperFrames.

not rated 14 5mo ago A 59 tokens copy · 100% Apache-2.0

tailwind

11

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Skill Claude CodeCodex

Tailwind CSS v4.2 browser-runtime patterns for HyperFrames compositions. Use when scaffolding or editing projects created with hyperframes init --tailwind, writing Tailwind utility classes in composition HTML, adding CSS-first Tailwind v4 theme tokens, debugging v3 vs v4 syntax, or deciding when to compile Tailwind to…

not rated 14 5mo ago A 78 tokens copy · 100% Apache-2.0

three

12

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Skill Claude CodeCodex

Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

not rated 14 5mo ago A 50 tokens copy · 100% Apache-2.0

waapi

13

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Skill Claude CodeCodex

Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

not rated 14 5mo ago A 52 tokens copy · 100% Apache-2.0

hyperframes-cli

14

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Skill Claude CodeCodex

HyperFrames CLI dev loop — npx hyperframes for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (tts…

not rated 14 5mo ago A 86 tokens copy · 100% Apache-2.0

hyperframes-media

15

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Skill Claude CodeCodex

Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net). Use when generating voiceover from text, transcribing speech for captions, removing the background from a video or image to use as a…

not rated 14 5mo ago A 99 tokens copy · 97% Apache-2.0

contextgo/contextgo

Skill Claude CodeCodex

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet…

not rated 14 5mo ago A 67 tokens copy · 94% Apache-2.0

hyperframes

17

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Skill Claude CodeCodex

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation…

not rated 14 5mo ago A 173 tokens original Apache-2.0

contextgo/contextgo

Skill Claude CodeCodex

Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a…

not rated 14 5mo ago A 115 tokens copy · 100% Apache-2.0

contextgo/contextgo

Skill Claude CodeCodex needs its repo

Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition. Use ONLY when the user explicitly asks to port, convert, migrate, translate, or rewrite a Remotion composition as HyperFrames — for example "port my Remotion project to HyperFrames", "convert this Remotion code to…

not rated 14 5mo ago A 268 tokens original Apache-2.0

remotion-ai-media

20

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Skill Claude CodeCodex

Consume Infermesh / AI Media Studio generated image, video, audio, TTS, and STT assets in Remotion while preserving asset lineage.

not rated 14 5mo ago A 34 tokens original Apache-2.0

remotion-captions

21

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Skill Claude CodeCodex

Manage Remotion caption workflows including transcription, SRT import, display timing, TikTok-style captions, and word highlighting.

not rated 14 5mo ago A 30 tokens original Apache-2.0

contextgo/contextgo

Skill Claude CodeCodex

Plan and author Remotion React/TSX compositions with dimensions, fps, duration, props schemas, scene maps, and media ownership.

not rated 14 5mo ago A 32 tokens original Apache-2.0

remotion-lambda

23

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Skill Claude CodeCodex

Plan Remotion Lambda workflows, AWS requirements, deployment guardrails, and cloud render handoff without deploying by default.

not rated 14 5mo ago A 28 tokens original Apache-2.0

remotion-player-app

24

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Skill Claude CodeCodex

Embed Remotion Player in React, Vite, Next, or product surfaces with parameterized props, bundle boundaries, and preview controls.

not rated 14 5mo ago A 32 tokens original Apache-2.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: