Cuvara

11 mods across 1 repository, 0 stars between them.

game-art

01

Cuvara/game-art-mcp

Plugin Claude Code

AI pixel art pipeline — draw sprites, manage style, run QA, and orchestrate art production via MCP tools.

0 8d ago A tokens not measured

Cuvara/game-art-mcp

Instructions file

Claude Code instructions for Cuvara/game-art-mcp, covering claude.md, what this is, add as claude code mcp plugin, option 1: from local clone and option 2: direct with npx (after npm publish).

0 8d ago A 1,519 tokens

apply-detail

03

Cuvara/game-art-mcp

Skill Claude CodeCodex

Apply material detail pass to an existing canvas session. Adds texture, cracks, grain, cavities based on material type. Usage: /game-art:apply-detail.

0 8d ago A 41 tokens

check-style

04

Cuvara/game-art-mcp

Skill Claude CodeCodex

Run style consistency check on a canvas session or asset. Reports palette, outline, lighting, clusters, material, texture, detail scores. Usage: /game-art:check-style.

0 8d ago A 42 tokens

create-asset

05

Cuvara/game-art-mcp

Skill Claude CodeCodex

Register a new asset in the registry with proper metadata. Usage: /game-art:create-asset "prop.rock.moss01" "Mossy Rock" prop environment 32x32.

0 8d ago A 45 tokens

draw-character

06

Cuvara/game-art-mcp

Skill Claude CodeCodex

Draw a pixel art RPG character sprite with proper proportions. 32x32 default, chibi-adjacent style, face is focal point. Usage: /game-art:draw-character "goblin warrior" or /game-art:draw-character "knight 48x48".

0 8d ago A 61 tokens

draw-sprite

07

Cuvara/game-art-mcp

Skill Claude CodeCodex

Draw a pixel art sprite using the 8-step painting workflow. Creates canvas session, draws with strict palette discipline, applies detail, runs critique, and registers as asset. Usage: /game-art:draw-sprite "stone rock 32x32" or /game-art:draw-sprite "fantasy cottage 64x64 stone,wood".

0 8d ago A 75 tokens

draw-tile

08

Cuvara/game-art-mcp

Skill Claude CodeCodex

Draw a tileable pixel art tile (grass, stone, water, dirt). 16x16 by default, uses tile detail profile, validates tileability. Usage: /game-art:draw-tile "grass" or /game-art:draw-tile "stone floor 16x16".

0 8d ago A 64 tokens

run-qa

09

Cuvara/game-art-mcp

Skill Claude CodeCodex

Run full QA check on an asset — art critic + style consistency + cluster cleanup. Usage: /game-art:run-qa.

0 8d ago A 37 tokens

style-bootstrap

10

Cuvara/game-art-mcp

Skill Claude CodeCodex

Get the current art style context for a new session. Returns palette, lighting, outline rules, canonical assets, anti-patterns. Usage: /game-art:style-bootstrap.

0 8d ago A 38 tokens

game-art-mcp

11

Cuvara/game-art-mcp

MCP server Claude CodeCodexCursor +2

MCP server "game-art-mcp" as configured in Cuvara/game-art-mcp. Runs locally from the game-art-mcp npm package.

0 8d ago A tokens not measured