game-art
01Plugin Claude Code
AI pixel art pipeline — draw sprites, manage style, run QA, and orchestrate art production via MCP tools.
Plugin Claude Code
AI pixel art pipeline — draw sprites, manage style, run QA, and orchestrate art production via MCP tools.
Instructions file
Claude Code instructions for Cuvara/game-art-mcp, covering claude.md, what this is, add as claude code mcp plugin, option 1: from local clone and option 2: direct with npx (after npm publish).
Skill Claude CodeCodex
Apply material detail pass to an existing canvas session. Adds texture, cracks, grain, cavities based on material type. Usage: /game-art:apply-detail.
Skill Claude CodeCodex
Run style consistency check on a canvas session or asset. Reports palette, outline, lighting, clusters, material, texture, detail scores. Usage: /game-art:check-style.
Skill Claude CodeCodex
Register a new asset in the registry with proper metadata. Usage: /game-art:create-asset "prop.rock.moss01" "Mossy Rock" prop environment 32x32.
Skill Claude CodeCodex
Draw a pixel art RPG character sprite with proper proportions. 32x32 default, chibi-adjacent style, face is focal point. Usage: /game-art:draw-character "goblin warrior" or /game-art:draw-character "knight 48x48".
Skill Claude CodeCodex
Draw a pixel art sprite using the 8-step painting workflow. Creates canvas session, draws with strict palette discipline, applies detail, runs critique, and registers as asset. Usage: /game-art:draw-sprite "stone rock 32x32" or /game-art:draw-sprite "fantasy cottage 64x64 stone,wood".
Skill Claude CodeCodex
Draw a tileable pixel art tile (grass, stone, water, dirt). 16x16 by default, uses tile detail profile, validates tileability. Usage: /game-art:draw-tile "grass" or /game-art:draw-tile "stone floor 16x16".
Skill Claude CodeCodex
Run full QA check on an asset — art critic + style consistency + cluster cleanup. Usage: /game-art:run-qa.
Skill Claude CodeCodex
Get the current art style context for a new session. Returns palette, lighting, outline rules, canonical assets, anti-patterns. Usage: /game-art:style-bootstrap.
MCP server Claude CodeCodexCursor +2
MCP server "game-art-mcp" as configured in Cuvara/game-art-mcp. Runs locally from the game-art-mcp npm package.