DaviBonetto

60 mods across 1 repository, 5 stars between them.

DaviBonetto/multi-agent-skill-factory

Skill Claude CodeCodex

Superpowers ships to multiple agent runtimes (Claude Code, Codex, Cursor, OpenCode, Copilot CLI, Gemini CLI). Skill content and supporting docs were written first for Claude Code and use "Claude" in places where any runtime's agent applies. OpenAI's vendored fork (openai/plugins#217) attempted a wholesale rewrite that…

5 15d ago A 0 tokens

DaviBonetto/multi-agent-skill-factory

Skill Claude CodeCodex

Phases A and B (see 2026-05-05-platform-neutral-prose-design.md and 2026-05-05-platform-neutral-config-refs-design.md) already neutralized generic Claude prose and config-file references in the README. The remaining platform-leaning signal is layout: the README's two platform listings put Claude Code first and aren't…

5 15d ago A 0 tokens

3d-generation

17

DaviBonetto/multi-agent-skill-factory

Skill Claude CodeCodex

Skill "3d-generation" from DaviBonetto/multi-agent-skill-factory, covering 3d generation spaces, sub-references, what makes 3d spaces different, picking a model and deployment path: duplicate vs build.

5 15d ago A 0 tokens

3d-outputs

19

DaviBonetto/multi-agent-skill-factory

Skill Claude CodeCodex

GLB is the default output format. It's self-contained (geometry + materials + textures in one binary file), renders in every in-browser viewer, and is what all the major official 3D Spaces produce. Offer OBJ/PLY/STL as secondary downloads, not as the primary view.

5 15d ago A 0 tokens