dylannalex

7 mods across 2 repositories, 55 stars between them.

uefn-ai-toolkit

02

dylannalex/uefn-ai-toolkit

Plugin Claude Code

Build Fortnite maps in UEFN from Claude Code: an MCP server that drives a live editor over Python remote execution, plus a knowledge base of validated assets, device class paths and hard-won unreal. gotchas.

1 13d ago A tokens not measured

uefn

03

dylannalex/uefn-ai-toolkit

MCP server Claude CodeCodexCursor

MCP server "uefn" as configured in dylannalex/uefn-ai-toolkit. Launched with uv --directory ${CLAUDE_PLUGIN_ROOT} run uefn-mcp.

1 13d ago A tokens not measured

PostToolUse

05

dylannalex/uefn-ai-toolkit

Hook

Runs after a tool call finishes for Write and Edit tool calls, executing workspace_hook.py via python. From dylannalex/uefn-ai-toolkit.

1 13d ago A tokens not measured

new-map-project

06

dylannalex/uefn-ai-toolkit

Skill Claude CodeCodex

Scaffolds a UEFN/Fortnite map project folder in a content workspace — CLAUDE.md, docs/ (design), state/ (current truth), pendingwork/, build-log/, knowledge/, verse/, and a generated INDEX.md in each. Use whenever the user wants to start a new Fortnite/UEFN map, or asks for somewhere to keep the brief, build log and…

1 13d ago A 87 tokens

uefn-knowledge

07

dylannalex/uefn-ai-toolkit

Skill Claude CodeCodex

The UEFN/Fortnite knowledge base behind uefn-ai-toolkit — validated asset and device class paths (with the confirmed-invalid ones), how-to recipes for scripting devices and Verse, and non-obvious unreal. gotchas that silently corrupt work. Use before spawning or validating any Fortnite asset, before concluding a…

1 13d ago A 118 tokens