efdevcon

10 mods across 1 repository, 59 stars between them.

cursorrules

01

efdevcon/monorepo

Cursor rule Cursor

You are an expert in Solidity, TypeScript, Node.js, postgres, Sqlite3, and Prisma.

not rated 59 yesterday A 326 tokens GPL-3.0

find-skills

02

efdevcon/monorepo

Skill Claude CodeCodex

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

not rated 59 yesterday A 67 tokens GPL-3.0

skill-creator

03

efdevcon/monorepo

Skill Claude CodeCodex

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

not rated 59 yesterday A 63 tokens GPL-3.0

efdevcon/monorepo

Skill Claude CodeCodex

Postgres performance optimization and best practices from Supabase. Use this skill when writing, reviewing, or optimizing Postgres queries, schema designs, or database configurations.

not rated 59 yesterday A 41 tokens GPL-3.0

efdevcon/monorepo

Skill Claude CodeCodex

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance…

not rated 59 yesterday A 67 tokens GPL-3.0

verify

06

efdevcon/monorepo

Skill Claude Code

How to launch and drive the devcon website to verify UI changes at runtime (dev server + headless screenshots via scripts/shot.mjs).

not rated 59 changed 15d ago A 31 tokens GPL-3.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: