egorfedorov

104 mods across 6 repositories, 185 stars between them.

cco-shield

26

egorfedorov/claude-context-optimizer

Skill Claude CodeCodex

Show ContextShield status and waste protection stats; suggest or apply .contextignore rules from historical waste.

102 7d ago A 23 tokens original MIT

cco-task

27

egorfedorov/claude-context-optimizer

Skill Claude CodeCodex

Organize work by task and track tokens/cost per task — start a task, list tasks, or mark the active one done. Pairs with /cco-pack to load minimal context per task.

102 7d ago A 43 tokens original MIT

cco-tools

29

egorfedorov/claude-context-optimizer

Skill Claude CodeCodex

Show what tools actually cost in tokens — learned per-tool averages from observed results, replacing the hardcoded MCP/Agent guesses.

102 7d ago A 27 tokens original MIT

cco

30

egorfedorov/claude-context-optimizer

Skill Claude CodeCodex

Context Control Center — one screen for budget, $ spent, tokens saved, waste, last prompt grade, the active task, and ready-to-run optimization actions.

102 7d ago A 33 tokens original MIT

smart-loader

31

egorfedorov/claude-context-optimizer

Skill Claude CodeCodex

Automatically suggests optimal files to preload based on the user's task description and historical context patterns. Activates when the user starts a new task, mentions reading files, or when session context is being set up.

102 7d ago A 43 tokens original MIT

ai-game-designer

32

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Design and validate AI-assisted game design specifications from concept to implementation handoff. Use when defining core loops, progression systems, economy sinks/sources, feature specs, risk constraints, content generation hooks, or quality gates for translating design docs into engineering-ready contracts.

50 6mo ago A 56 tokens

ai-game-developer

33

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Build, integrate, and validate AI-driven gameplay systems for production game runtimes. Use when implementing AI behavior modules, wiring inference providers into game loops, enforcing latency/fallback budgets, validating safety and telemetry contracts, or auditing AI game features before release.

50 6mo ago A 55 tokens

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Build, integrate, and validate AI-driven slot gameplay systems in production runtimes. Use when implementing AI features for slot modes, wiring model providers, enforcing spin-cycle latency budgets, defining deterministic fallbacks, validating mode/runtime/safety/telemetry contracts, or auditing AI slot readiness…

50 6mo ago A 64 tokens

auto-balancer

35

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Automatically tune game/system parameters toward target metrics under explicit constraints. Use when iterating configuration weights, payout tables, trigger rates, or other balancing levers; running balance loops against simulation outputs; validating tolerance gates; and preparing pass/fail balancing sign-off…

50 6mo ago A 56 tokens

book-generator

37

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Generate, package, and validate weighted outcome books for slot/casino game modes. Use when defining mode book schemas, producing books.jsonl(.zst) files, generating lookUpTable.csv weights, assembling index.json, or running publication-ready integrity checks across books/index/weights artifacts.

50 6mo ago A 68 tokens

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Profile, diagnose, and optimize C++ performance bottlenecks with measurable evidence. Use when analyzing CPU/memory hotspots, benchmarking before/after changes, triaging regressions from benchmark outputs, improving cache behavior, reducing lock contention, tuning compiler flags, or preparing performance sign-off…

50 6mo ago A 62 tokens

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Design, sequence, and validate event-driven animation systems for games and interactive UI. Use when defining animation triggers, timeline ordering, transition guards, interruption/cancel rules, easing/duration consistency, event-to-animation mapping, or release readiness checks for animation flow contracts.

50 6mo ago A 57 tokens

low-latency-systems

45

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Design, diagnose, and optimize low-latency request paths in backend and realtime systems. Use when profiling p50/p95/p99 latency regressions, reducing queueing and lock contention, tuning network/serialization overhead, validating tail-latency improvements, or preparing latency sign-off evidence with strict percentile…

50 6mo ago A 69 tokens

parallel-computing

47

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Design, optimize, and validate parallel execution across CPU threads/workers with measurable scaling evidence. Use when selecting parallelization strategy, diagnosing contention and load imbalance, evaluating speedup/efficiency curves, tuning task granularity, or triaging baseline-vs-current parallel performance…

50 6mo ago A 61 tokens

egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Skill Claude CodeCodex

Integrate and validate PixiJS rendering pipelines inside Svelte applications. Use when wiring Pixi application lifecycle to Svelte component lifecycle, handling mount/unmount cleanup, coordinating reactive state with render loop events, validating resize/high-DPI behavior, or debugging event/input/render…

50 6mo ago A 63 tokens