Offline PE binary analysis using retools. Delegate here for decompilation, disassembly, xrefs, string/pattern search, struct reconstruction, callgraphs, vtable/RTTI resolution, crash dump analysis, bootstrapping new binaries, signature DB operations, context assembly, and any static analysis task. Use instead of…
Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffpstate / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white…
Use when attaching to or spawning a process for live analysis, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes or clicks to a…
Instructions for Ekozmaster/Vibe-Reverse-Engineering: Canonical agent instructions live in AGENTS.md at the repo root — read and follow that file. (VS Code loads it automatically when chat.useAgentsMdFile is enabled; this repo ships that setting in .vscode/settings.json.).
Instructions for Ekozmaster/Vibe-Reverse-Engineering, covering vibe reverse engineering — agent instructions, skill setup (do this first on non-claude harnesses), read-only templates, project workspace and backups.