Skill Claude CodeCodex
React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.
Skill Claude CodeCodex
React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.
Skill Claude CodeCodex
React Three Fiber fundamentals - Canvas, hooks (useFrame, useThree), JSX elements, events, refs. Use when setting up R3F scenes, creating components, handling the render loop, or working with Three.js objects in React.
Skill Claude CodeCodex
React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.
Skill Claude CodeCodex
React Three Fiber interaction - pointer events, controls, gestures, selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Skill Claude CodeCodex
React Three Fiber lighting - light types, shadows, Environment component, IBL. Use when adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance.
Skill Claude CodeCodex
React Three Fiber asset loading - useGLTF, useLoader, Suspense patterns, preloading. Use when loading 3D models, textures, HDR environments, or managing loading states.
Skill Claude CodeCodex
React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.
Skill Claude CodeCodex
React Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.
Skill Claude CodeCodex
React Three Fiber post-processing - @react-three/postprocessing, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Skill Claude CodeCodex
React Three Fiber shaders - GLSL, shaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Skill Claude CodeCodex
React Three Fiber textures - useTexture, texture loading, environment maps, texture configuration. Use when loading images, working with PBR texture sets, cubemaps, HDR environments, or optimizing texture usage.
Skill Claude CodeCodex
Interview user in-depth to create a detailed spec. Use when user wants to define requirements, spec out a feature, or needs help articulating product details.
Skill Claude CodeCodex
Image generation and editing using Google Gemini's Nano Banana 2 (gemini-3.1-flash-image-preview) model. Use when user requests: "Generate an image", "Create an image", "Make me a picture", "Draw", "Edit that image", "Change the color", "Remove background", "Add transparency", "Modify this image", "Make it…
Skill Claude CodeCodex
Image generation and editing using Google Gemini's Nano Banana Pro (gemini-3-pro-image-preview) model. Use when user requests: "Generate an image", "Create an image", "Make me a picture", "Draw", "Edit that image", "Change the color", "Remove background", "Add transparency", "Modify this image", "Make it transparent"…
Skill Claude CodeCodex
Review and challenge spec documents against the project's codebase, best practices, and guidelines. Spawns a team of parallel agents to analyze consistency, code reuse, performance, scope, and testability. Use when the user says "challenge", "review spec", "check spec", "audit spec", or asks to validate a spec file…