Senior specialist in game music production (game audio composer) and real audio/MIDI generation via code/MCP. Use when the user asks to compose adaptive scores, leitmotifs, stage music loops, chiptune/retro sound design, dynamic music systems (vertical layering/horizontal resequencing), or to generate/manipulate MIDI…
Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
AGENTS.md instructions for francescojr/nobu, covering agents.md — nobu, mission, first actions after clone (mandatory, automatic), paths (do not invent others) and render modes (always produce audio).