Skill Claude CodeCodex
Upgrades, or migrates, an Android project to use Android Gradle Plugin (AGP) version 9.
Skill Claude CodeCodex
Upgrades, or migrates, an Android project to use Android Gradle Plugin (AGP) version 9.
Skill Claude CodeCodex
Orchestrates Android development tasks including project creation, deployment, SDK management, and environment diagnostics using the android command-line tool.
Skill Claude CodeCodex
Production-grade Android app development guide covering native (Kotlin/Java), cross-platform (Flutter, RN, KMM), and hybrid architectures.
Skill Claude CodeCodex
Best practices for Android Intent security. Use this skill when auditing component configurations in AndroidManifest.xml activities, services, receivers) or source code handling incoming Intents (getIntent, getParcelableExtra) to prevent Intent Redirection and unauthorized access.
Skill Claude CodeCodex
Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material Design 3.
Skill Claude CodeCodex
XML-specified Android UI journey testing, interactive step execution, assertion verification, and JSON outcome reporting.
Skill Claude CodeCodex
Automated end-to-end UI testing and verification on an Android Emulator using ADB.
Skill Claude CodeCodex
Guide for building applications with Apollo Kotlin, the GraphQL client library for Android and Kotlin. Use this skill when: (1) setting up Apollo Kotlin in a Gradle project for Android, Kotlin/JVM, or KMP, (2) configuring schema download and codegen for GraphQL services, (3) configuring an ApolloClient with auth…
Skill Claude CodeCodex
Generates production-grade Appium mobile automation scripts for Android and iOS in Java, Python, or JavaScript. Supports real device and emulator testing locally and on TestMu AI cloud with 100+ real devices. Use when the user asks to automate mobile apps, test on Android/iOS, write...
Skill Claude CodeCodex
Use this skill to migrate legacy Android camera implementations (Camera1 or raw Camera2 APIs) to CameraX. CameraX is a lifecycle-aware Jetpack library built on top of Camera2 that resolves camera rotation issues and handles device dependencies.
Skill Claude CodeCodex
Provide technical guidance for Android camera development with CameraX. Use when implementing camera features, handling asynchronous recording lifecycles, wiring low-level hardware interop using CameraX, or integrating ML Kit or Media3 effects.
Skill Claude CodeCodex
You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.
Skill Claude CodeCodex
Use when diagnosing Android overheating, idle heat, thermal throttling, charging or radio heat, or abnormal battery drain with read-only ADB evidence and approval gates.
Skill Claude CodeCodex
Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an…
Skill Claude CodeCodex
Use this skill to migrate your Jetpack Compose app to add adaptive edge-to-edge support and troubleshoot common issues. Use this skill to fix UI components (like buttons or lists) that are obscured by or overlapping with the navigation bar or status bar, fix IME insets, and fix system bar legibility.
Skill Claude CodeCodex
Integrates and uses the Frogo SDK suite of Android libraries including Jetpack Compose UI components, AdMob ad integration, RecyclerView helpers, and core Android utilities in Android projects.
Skill Claude CodeCodex
2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.
Skill Claude CodeCodex
3D game development principles. Rendering, shaders, physics, cameras.
Skill Claude CodeCodex
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
Skill Claude CodeCodex
Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.
Skill Claude CodeCodex
Game art principles. Visual style selection, asset pipeline, animation workflow.
Skill Claude CodeCodex
Game audio principles. Sound design, music integration, adaptive audio systems.
Skill Claude CodeCodex
Game design principles. GDD structure, balancing, player psychology, progression.
Skill Claude CodeCodex
Mobile game development principles. Touch input, battery, performance, app stores.