Plugin Claude Code
Plugin marketplace listing 5 plugins: superpowers, MarvinOutputStyle, iOSSimulator, SwiftScaffolding, XcodeBuildTools.
Plugin Claude Code
Plugin marketplace listing 5 plugins: superpowers, MarvinOutputStyle, iOSSimulator, SwiftScaffolding, XcodeBuildTools.
Settings file Claude Code
A curated marketplace of Claude Code plugins for various development workflows.
Skill Claude CodeCodex
Use when updating, versioning, tagging, or releasing a plugin in this Claude Code-compatible plugin marketplace.
Instructions file CodexOpenCode
AGENTS.md instructions for gpambrozio/ClaudeCodePlugins: This repository uses the Claude Code plugin marketplace format, including .claude-plugin manifests and CLAUDEPLUGIN environment variables. Treat those names as compatibility contracts, not as a reason to make agent-facing instructions Claude-specific.
Instructions file
Claude Code instructions for gpambrozio/ClaudeCodePlugins, covering claude.md, repository overview, architecture, marketplace structure and key schema requirements.
Plugin Claude Code
Adds Marvin the Paranoid Android personality - pessimistic and melancholic but brilliantly competent (mimics the deprecated Marvin output style).
Hook
Runs when a session starts, executing session-start.py. From gpambrozio/ClaudeCodePlugins.
Hook
Runs before the agent uses a tool for Bash and Skill tool calls, executing pre-tool-use.py. From gpambrozio/ClaudeCodePlugins.
Plugin Claude Code
The base plugin for all other plugins.
Plugin Claude Code
Swift project scaffolding and code generation tools.
MCP server Claude CodeCodexCursor +2
XcodeBuildMCP is a Model Context Protocol server that provides tools for Xcode project management, simulator management, and app utilities. Runs locally from the xcodebuildmcp npm package. Needs 2 environment variables to run.
Skill Claude CodeCodex
Use when creating or scaffolding a new iOS or macOS Swift project with XcodeBuildMCP.
Plugin Claude Code
Xcode development tools: build/test/run Swift packages, discover projects and schemes, build for simulator/device/macOS, run tests, manage device apps, capture simulator logs.
Skill Claude CodeCodex
Manage apps on physical Apple devices (iPhone, iPad, Watch, TV, Vision Pro). Use when listing connected devices, installing apps on physical devices, launching or stopping apps on devices.
Skill Claude CodeCodex
Launch and stop macOS applications. Use after building a macOS app to run it, or to terminate running macOS applications.
Skill Claude CodeCodex
Capture logs from iOS Simulator apps. Use when debugging simulator apps, monitoring app output, or capturing logs for analysis.
Skill Claude CodeCodex
Integrate Sparkle 2.x auto-update framework into macOS apps. Use when adding auto-update functionality for macOS applications.
Skill Claude CodeCodex
Use when reviewing Swift code for architecture, memory, SwiftUI, dead code, optional handling, or code quality issues.
Skill Claude CodeCodex
Build, test, run, and manage Swift Package Manager projects. Use when working with Package.swift projects, running "swift build", "swift test", or "swift run", managing package executables, or cleaning SPM build artifacts.
Skill Claude CodeCodex
Use when reviewing SwiftUI files for deprecated APIs, modern alternatives, Apple docs-backed modernization, or SwiftUI best practices.
Skill Claude CodeCodex
Diagnose Xcode development environment health. Use when encountering build errors, setting up a new Mac, troubleshooting missing tools, or verifying Xcode installation.
Skill Claude CodeCodex
Discover and inspect Xcode projects and workspaces. Use when finding .xcodeproj/.xcworkspace files, listing available schemes, viewing build settings, or extracting bundle identifiers from apps.
Skill Claude CodeCodex
Run Xcode unit tests and UI tests using xcodebuild with xcsift for token-efficient output. Use when running tests for iOS/macOS projects, filtering specific test cases, or checking test results.
Skill Claude CodeCodex
Build Xcode projects for simulator, device, or macOS using xcodebuild with xcsift for token-efficient output. Use when compiling iOS/tvOS/watchOS apps, building macOS apps, cleaning Xcode build products, or before you invoke any Bash command with xcodebuild.