Instructions file CodexOpenCode
Instructions for HarleyCoops/Math-To-Manim, covering agent guide, what this repo is, layout, working rules and quick verification.
Instructions file CodexOpenCode
Instructions for HarleyCoops/Math-To-Manim, covering agent guide, what this repo is, layout, working rules and quick verification.
Instructions file
Instructions for HarleyCoops/Math-To-Manim: Rankings, higher = better. Cost reflects what I actually pay (OpenAI has really generous limits), not list price. Intelligence is how hard a problem you can hand the model unsupervised. Taste covers UI/UX, code quality, API design, and copy.
Skill Claude CodeCodex
Operate Math-To-Manim with Hermes: inspect artifacts, run deterministic checks, use Codex-backed codegen, render/review Manim outputs, and avoid committing generated media.
Agent
Stage 2 of the GLM chain. Builds the reverse knowledge tree. Depth 0 is the target claim. Edges are prerequisites. The spine starts at assumed foundations and walks forward to the claim. Cite canonical sources only when naming them.
Agent
Stage 5 of the GLM chain. Writes the shot list against the curriculum and dossier. Camera grammar is setcameraorientation / movecamera only. Reference images are visual seeds, never teaching sources.
Agent
Stage 6 of the GLM chain. Writes the ThreeDScene contract and the full Manim source as glmscene.py, then calls local verifyscene until it passes. Camera moves use setcameraorientation or movecamera only.
Agent
Stage 3 of the GLM chain. First forward pass. Turns the reverse spine into acts, one new idea each, joined only by curiosity. No tools.
Agent
Stage 1 of the GLM chain. Distills a prompt or photographed homework page into audience, core claim, scope, and the one big zoom. Vision via chat/completions image parts when attached. Writes no code.
Agent
Stage 4 of the GLM chain. Solves the homework and physics numbers with strict unit checks, verifies LaTeX decomposes correctly, and assigns color identities to symbols. Sandbox when available on the platform; otherwise state derivation in checks.
Agent
Stage 2 of the Grok chain. Builds the reverse knowledge tree. Depth 0 is the target claim. Edges are prerequisites. The spine starts at assumed foundations and walks forward to the claim. Optional websearch only for canonical names.
Agent
Stage 5 of the Grok chain. Writes the shot list and generates 1 to 3 art direction stills. X search is only a visual seed, never a teaching source.
Agent
Stage 6 of the Grok chain. Writes the ThreeDScene contract and the Manim source, then calls local verifyscene. Camera moves use movecamera or setcameraorientation only.
Agent
Stage 3 of the Grok chain. First forward pass. Turns the reverse spine into acts, one new idea each, joined only by curiosity. No tools.
Agent
Stage 1 of the Grok chain. Distills a prompt or photographed homework page into audience, core claim, scope, and the one big zoom. Uses vision when an image is attached. Writes no code.
Agent
Stage 4 of the Grok chain. Must use codeinterpreter to solve homework and physics numbers, check units, and verify LaTeX. websearch only for cited constants.
Skill Claude CodeCodex
This skill should be used when the user asks to "create a math animation", "animate a mathematical concept", "generate Manim code", "visualize [topic] with animation", "explain [concept] visually", "create an educational video", "build a Manim scene", or mentions "reverse knowledge tree", "prerequisite discovery", or…
Instructions file GitHub Copilot
Instructions for HarleyCoops/Math-To-Manim, covering github copilot instructions for math-to-manim, project overview, key technologies, development setup and installation.
Instructions file GitHub Copilot
Guidelines for working with AI agents in the Math-To-Manim pipeline.
Instructions file GitHub Copilot
Guidelines for creating and modifying Manim animation examples.
Instructions file GitHub Copilot
Guidelines for writing and maintaining tests in Math-To-Manim.
Agent
Stage 2 of the Mythos chain. Builds the reverse knowledge tree — walks backward from the target concept to first principles, mapping every prerequisite the film must teach or assume.
Agent
Stage 5 of the Mythos chain. Converts acts plus mathematics into a beat-by-beat shot list using the Mythos camera grammar — headlines, zooms into terms, pull-backs, 3D set pieces, captions.
Agent
Stage 3 of the Mythos chain. Converts the knowledge map's spine into a dramatic act structure — what is taught when, what question pulls the viewer into each act.
Agent
Stage 1 of the Mythos chain. Distills a raw user prompt into a cinematic intent brief — audience, core claim, emotional arc, scope. Use first when turning any math/physics topic into a film.