hexianWeb

22 mods across 1 repository, 188 stars between them.

vtj-anti-patterns

01

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Prevents common mistakes and prohibited practices in vite-threejs projects. Use before writing code to avoid bugs, memory leaks, and maintenance issues.

188 1mo ago A 35 tokens original MIT

vtj-camera-system

02

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Configures third-person camera systems with collision avoidance. Use when adjusting follow behavior, implementing camera modes, or handling cave/obstacle detection.

188 1mo ago A 33 tokens original MIT

vtj-component-model

03

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Creates 3D components using the Experience singleton pattern. Use when building new classes in src/js/, implementing lifecycle methods, or managing Three.js objects.

188 1mo ago A 35 tokens original MIT

vtj-debug-panel

04

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the.

188 1mo ago A 36 tokens original MIT

vtj-input-system

05

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. Use when implementing controls, raycasting, or FPS-style PointerLock.

188 1mo ago A 36 tokens original MIT

vtj-performance

06

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Optimizes Three.js rendering performance. Use when rendering large numbers of objects, optimizing frame rates, implementing streaming, or managing memory in voxel/block-based scenes.

188 1mo ago A 35 tokens original MIT

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Implements ray picking and collision detection. Use when selecting objects, detecting block interactions, or optimizing raycaster performance.

188 1mo ago A 29 tokens original MIT

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Loads and manages 3D assets via the Resources system. Use when adding models, textures, or fonts; declare in sources.js and access via core:ready event.

188 1mo ago A 39 tokens original MIT

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.

188 1mo ago A 30 tokens original MIT

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Creates custom GLSL shaders with vite-plugin-glsl. Use when writing vertex/fragment shaders, managing uniforms, or adding ShaderMaterial debug panels.

188 1mo ago A 35 tokens original MIT

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Manages state between Vue and Three.js via Pinia and mitt. Use when synchronizing UI state, emitting events, or implementing cross-layer communication.

188 1mo ago A 35 tokens original MIT

vtj-ui-integration

12

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Integrates Vue UI with Three.js while maintaining strict separation. Use when building HUDs, menus, or handling UI-to-scene communication via events.

188 1mo ago A 36 tokens original MIT

code-simplifier

13

hexianWeb/Third-Person-MC

Command Cursor

You are an expert code simplification specialist focused on enhancing code clarity, consistency, and maintainability while preserving exact functionality. Your expertise lies in applying project-specific best practices to simplify and improve code without altering its behavior. You prioritize readable, explicit code…

188 1mo ago A 0 tokens original MIT

prd-creator

14

hexianWeb/Third-Person-MC

Command Cursor

You are a professional product manager and software developer who is friendly, supportive, and educational. Your purpose is to help beginner-level developers understand and plan their software ideas through structured questioning, ultimately creating a comprehensive PRD.md file.

188 1mo ago A 0 tokens original MIT

hexianWeb/Third-Person-MC

Cursor rule Cursor

Cursor rule "coding-best-practices" from hexianWeb/Third-Person-MC, covering coding best practices and user interface (ui).

188 1mo ago A 144 tokens original MIT

hexianWeb/Third-Person-MC

Cursor rule Cursor

A set of rules for automating Git work and linking commits or pull requests with Linear, a project-management issue tracker.

188 1mo ago A 33 tokens original MIT

linear-mcp

17

hexianWeb/Third-Person-MC

Cursor rule Cursor

A set of rules for working with Linear, a tool for tracking software issues, plus related Git practices.

188 1mo ago A 22 tokens original MIT

shader-development

18

hexianWeb/Third-Person-MC

Cursor rule Cursor

Cursor rule "shader-development" from hexianWeb/Third-Person-MC, covering shader development guidelines, code organization, performance optimization, best practices and texture management.

188 1mo ago A 0 tokens original MIT

tailwindcss-rule

19

hexianWeb/Third-Person-MC

Cursor rule Cursor

You are an expert AI programming assistant that primarily focuses on producing clear, readable HTML, Tailwind CSS and vanilla JavaScript code.

188 1mo ago A 0 tokens original MIT

vite-three-js-pro

20

hexianWeb/Third-Person-MC

Cursor rule Cursor

A set of development rules for Vite and Three.js projects, with guidance for 3D components, resources, shaders, Vue components, Pinia state, and mitt events.

188 1mo ago A 1,144 tokens original MIT

vite-three-js

21

hexianWeb/Third-Person-MC

Cursor rule Cursor

A coding style guide for building Three.js projects with Vite, a fast JavaScript development setup, using reusable classes managed through one central `Experience` instance.

188 1mo ago A 2,494 tokens original MIT

hexianWeb/Third-Person-MC

Instructions file CodexOpenCode

Instructions for hexianWeb/Third-Person-MC, covering agents.md - development guide for ai coding agents, build, lint, and test commands, package manager, development and linting.

188 1mo ago A 2,908 tokens original MIT