heyderekj

5 mods across 1 repository, 2 stars between them.

heyderekj/revisemy

Skill Claude CodeCodex

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and…

2 1mo ago A 98 tokens

apple-design

02

heyderekj/revisemy

Skill Claude CodeCodex

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading)…

2 1mo ago A 80 tokens

emil-design-eng

03

heyderekj/revisemy

Skill Claude CodeCodex

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2 1mo ago A 35 tokens

heyderekj/revisemy

Skill Claude CodeCodex

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use…

2 1mo ago B 78 tokens

review-animations

05

heyderekj/revisemy

Skill Claude CodeCodex

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2 1mo ago A 34 tokens