iammm0

8 mods across 1 repository, 76 stars between them.

command-execution

01

iammm0/secbot

Skill Claude CodeCodex

Security-focused command execution techniques for penetration testing. Use this skill when executing system commands during authorized security assessments. Covers Windows and Linux command execution, common security testing commands, and best practices for avoiding detection.

not rated 76 +1 yesterday A 45 tokens

nmap-usage

02

iammm0/secbot

Skill Claude CodeCodex

Professional nmap scanning techniques and optimization for penetration testing. Use this skill when you need to perform network reconnaissance, port scanning, or service enumeration during authorized security assessments.

not rated 76 +1 yesterday A 38 tokens

system-commands

03

iammm0/secbot

Skill Claude CodeCodex

System-level commands for security assessment and system enumeration. Use this skill when performing local system reconnaissance, process analysis, or system information gathering during authorized security testing.

not rated 76 +1 yesterday B 35 tokens

system-control

04

iammm0/secbot

Skill Claude CodeCodex

Comprehensive system control operations for security testing. Use this skill when you need unified access to file operations, process management, system information, and command execution through a single interface during authorized penetration testing.

not rated 76 +1 yesterday A 43 tokens

terminal-session

05

iammm0/secbot

Skill Claude CodeCodex

Persistent terminal session management for security testing. Use this skill when you need an interactive shell session that maintains state between commands (working directory, environment variables, etc.) during authorized penetration testing.

not rated 76 +1 yesterday B 41 tokens

execgo-agent-bridge

06

iammm0/secbot

Skill Codex

Route shell, runtime.command, runtime.script, mcp.call, cli.run, or taskgraph.submit work through Secbot's ExecGo-backed control tools.

not rated 76 +1 yesterday A 37 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: