ivala2081

19 mods across 1 repository, 4 stars between them.

vibe-games

01

ivala2081/vibe-game

Plugin Claude Code

Indie game-dev plugins for Claude Code. Starting with Vibe Game for Unity.

4 2mo ago A tokens not measured

vibe-game

02

ivala2081/vibe-game

Plugin Claude Code

Ship indie Unity games solo, fast. Encoded design taste from Vlambeer, Steve Swink, Jonas Tyroller, and GMTK, cited in every skill output. Unity-only. Not affiliated with Unity Technologies.

4 2mo ago A tokens not measured

critical-playtester

03

ivala2081/vibe-game

Agent

Honest, opinionated playtester. Scores the build against Swink's 6 metrics and Fun-O-Meter heuristics, identifies specifically what feels off, and prescribes fixes citing taste sources. Use for /feel-check or whenever the user asks how the game feels.

4 2mo ago A 59 tokens

game-feel-engineer

04

ivala2081/vibe-game

Agent

Specialist in Unity game feel — screen shake, hit-stop, particles, animation easing, anticipation, audio layering. Reads the taste library and applies Vlambeer/Swink principles with citations. Use when a system needs polish, an action feels flat, or after major mechanic changes.

4 2mo ago A 63 tokens

scope-killer

05

ivala2081/vibe-game

Agent

Ruthless scope reduction specialist. Reviews the project against the Vibe Brief and Tyroller's mistakes, then prescribes specific features to cut with hours saved and redirect targets. Never proposes additions. Use for /cut or when the project is creeping past its budget.

4 2mo ago A 57 tokens

vibe-director

06

ivala2081/vibe-game

Agent

Vision keeper for the project. Owns the Vibe Brief, enforces mood/verb/anti-feature consistency, mediates trade-offs when other agents disagree. Use during /vibe-start to capture the brief, and any time the project drifts from its soul.

4 2mo ago A 59 tokens

SessionStart

07

ivala2081/vibe-game

Hook

Runs when a session starts, executing session-start.sh via bash. From ivala2081/vibe-game.

4 2mo ago A tokens not measured

PostToolUse

08

ivala2081/vibe-game

Hook

Runs after a tool call finishes for Edit and Write tool calls, executing vibe-brief-check.sh and juice-citation-check.sh via bash (2 commands). From ivala2081/vibe-game.

4 2mo ago A tokens not measured

cut

09

ivala2081/vibe-game

Skill Claude CodeCodex

Ruthless scope killer. Reviews the project (or a specific feature) and recommends what to cut, citing Tyroller's indie mistakes and post-mortem data. Outputs a kill list with hours saved per cut and what to spend the saved time on instead. Trigger when scope is creeping, the project is slow, or the user is overwhelmed.

4 2mo ago A 72 tokens

death-watch

10

ivala2081/vibe-game

Skill Claude CodeCodex

Project health diagnostic. Detects scope creep, playtest gaps, prolonged inactivity, and asks the hard questions most indie devs avoid. Outputs a triage: pivot / ship-what-you-have / cut-and-continue / abandon. Trigger when the user feels stuck, when 2+ weeks pass without a playtest, or on a recurring cadence (monthly…

4 2mo ago A 80 tokens

devlog

11

ivala2081/vibe-game

Skill Claude CodeCodex

Generate a devlog post from recent project activity. Reads git log, brief, recent juice/feel-check changes, then produces a GMTK-style narrative post in three lengths (Twitter/X, itch.io devlog, blog). Includes GIF placement guidance. Trigger after a significant change, weekly cadence, or when shipping a milestone.

4 2mo ago A 68 tokens

diagnose

12

ivala2081/vibe-game

Skill Claude CodeCodex

Vibe-game plugin health check. Verifies install integrity, explains the 0-skills counter quirk, validates cache freshness, lints SKILL.md frontmatter, checks plugin manifest field types, and surfaces marketplace/plugin status. Trigger when the user is confused why a skill isn't showing up, when /reload-plugins reports…

4 2mo ago B 77 tokens

feel-check

13

ivala2081/vibe-game

Skill Claude CodeCodex

Critical AI playtest of the current Unity build. Scores the game against Steve Swink's 6 metrics (Input, Response, Context, Polish, Metaphor, Rules) and runs the Fun-O-Meter heuristics (time-to-fun, decision density, feedback latency, surprise quotient). Outputs a numeric report with specific fixes citing the taste…

4 2mo ago A 89 tokens

grab-asset

14

ivala2081/vibe-game

Skill Claude CodeCodex

Auto-asset pipeline for Unity. Searches CC0 / free sources (Kenney, OpenGameArt, Itch, freesound) for art and SFX matching the project's palette and mood, then imports into Unity with proper setup. Also generates procedural placeholders (jsfxr SFX params, shader textures) when nothing fits. Trigger when the user needs…

4 2mo ago A 85 tokens

jam-mode

15

ivala2081/vibe-game

Skill Claude CodeCodex

Game jam workflow — locks the project into shippable scope for a fixed time budget (48h, 72h, week). Forces CC0 asset sources, kills feature creep at hour 24, auto-generates devlog updates, and enforces a 'ship at hour T-6' checkpoint. Trigger when the user joins or starts a game jam, has a hard time budget, or says…

4 2mo ago A 93 tokens

juice

16

ivala2081/vibe-game

Skill Claude CodeCodex

Apply a game feel pass to the current Unity scene. Adds screen shake, hit-stop, particles, easing, anticipation, sound layers — each change citing its source in the taste library (Vlambeer principle number, Game Feel chapter, etc.). Trigger after /prototype is playable, or whenever the user says the game feels flat…

4 2mo ago A 74 tokens

prototype

17

ivala2081/vibe-game

Skill Claude CodeCodex

Build a playable Unity scene that supports the Vibe Brief's verb and core loop, in under 30 minutes. Project-aware — reads Input System version, render pipeline, existing controllers, Cinemachine setup, and generates code that fits the actual project, not a generic template. Trigger after /vibe-start, or whenever the…

4 2mo ago A 76 tokens

ship

18

ivala2081/vibe-game

Skill Claude CodeCodex

Take the Unity build from scene to playable WebGL build, then to an itch.io page draft. Runs final checklist (build settings, scene list, splash, icon, controls overlay), produces the build, generates the itch.io page (title, description, tags, screenshots, devlog post), and gives a step-by-step publish guide. Trigger…

4 2mo ago A 88 tokens

vibe-start

19

ivala2081/vibe-game

Skill Claude CodeCodex

Bootstrap a new Unity indie project the vibe-game way. Captures a 1-page Vibe Brief (mood, verb, references, hook, anti-features, scope), detects or creates the Unity project, and sets up the working surface for the other vibe-game skills. Trigger when the user is starting a new game, opening a fresh Unity project, or…

4 2mo ago A 84 tokens