jangles-byte

9 mods across 2 repositories, 954 stars between them.

atelier

01

jangles-byte/atelier

Plugin Claude Code

Plugin marketplace listing 1 plugin: atelier.

2 1mo ago A tokens not measured original MIT

atelier

02

jangles-byte/atelier

Plugin Claude Code

Generative animation for Claude Code — flow fields, physarum, strange attractors, boids, reaction-diffusion, domain warping; GPU/WebGL2 GPGPU and raymarched SDFs; density-to-tone mapping, post-processing and art direction. Parameters are machine-verified, and a bundled capture script records the running result so the…

2 1mo ago A tokens not measured original MIT

color

03

jangles-byte/atelier

Skill Claude CodeCodex

Build perceptually coherent color systems in OKLCH — palettes, ramps, semantic tokens, dark/light theme families, and contrast discipline. Use this skill whenever choosing ANY colors for visual work: UI themes, brand palettes, data-visualization series colors, game graphics, generative art, slides, or syntax themes.…

2 1mo ago A 119 tokens original MIT

critique

04

jangles-byte/atelier

Skill Claude CodeCodex

A structured design-critique protocol that turns "looks off" into ranked, concrete changes with exact values (px, ms, curves, colors) — never vibes. Use this skill whenever evaluating any rendered visual: reviewing a screenshot, judging your own just-built UI/chart/slide/game screen before shipping, responding to…

2 1mo ago A 123 tokens original MIT

design-direction

05

jangles-byte/atelier

Skill Claude CodeCodex

Establish a deliberate aesthetic point of view before building anything visual. Use this skill FIRST whenever starting any visual work — a website, landing page, app UI, dashboard, data visualization, slide deck, game screen, generative art piece, poster, or component library — even if the user only says "make it look…

2 1mo ago A 120 tokens original MIT

generative-motion

06

jangles-byte/atelier

Skill Claude CodeCodex

Make beautiful algorithmic animation — flow fields, particle systems with trails, strange attractors, slime-mold and boid simulations, reaction-diffusion, domain-warped noise, and shader-driven motion. Use this skill for generative art, creative coding, ambient backdrops, music visualisers, hero backgrounds…

2 1mo ago A 150 tokens original MIT

motion

07

jangles-byte/atelier

Skill Claude CodeCodex

Build animation that feels alive — and watch it before shipping. Production recipes for interface motion (modals, drawers, toasts, tabs, lists, drag, tickers), view transitions (route changes, shared elements, scroll reveals), and procedural motion (particles, screen shake, hit-stop, springs, ambient fields), plus…

2 1mo ago A 179 tokens original MIT

performance-craft

08

jangles-byte/atelier

Skill Claude CodeCodex

Design that holds its frame rate — because janky motion is failed design, not a separate engineering concern. Per-platform rendering discipline: compositor-friendly CSS and GPU layers on the web; ProMotion/adaptive-refresh timing, Metal particle/overdraw budgets, and efficiency-core scheduling on Apple platforms…

2 1mo ago A 146 tokens original MIT

jangles-byte/atelier

Skill Claude CodeCodex

Typography with intent and composition with rhythm — type pairing, modular scale systems, grids (and when to break them), negative space, and visual hierarchy. Use this skill whenever setting ANY text styles or arranging ANY elements on a surface: choosing fonts, sizing headings, building a landing page or app screen…

2 1mo ago A 129 tokens original MIT