KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Actors, visual effects, model attachments, animations, and tint/scale/opacity control in Galaxy script. Use when working with ActorSend, AttachModelToUnit, PlayAnimation, SetTintColor, SetScale, SetOpacity, doodad visibility, or any purely visual/audio actor operation. Do not use for unit gameplay logic or sound…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
AI behavior, melee AI initialization, tech tree upgrades, wave difficulty scaling, AI waves, unit restrictions, and tactical AI helpers in Galaxy script. Use when setting up computer-controlled players, scaling enemy difficulty per wave, managing tech tree restrictions, or scripting AI attack waves. Do not use for…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
File structure, include order, and modular layout for Galaxy script projects. Use when splitting a monolithic script into multiple files, establishing the MapScript.galaxy bootstrap chain, organizing UI into sub-files, or setting up Enums/GlobalVariables/Header/MapInit. Covers which files are auto-generated by the…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Debug output, Data Table key-value storage, Catalog runtime field access, UserData, and asset preloading in Galaxy script. Use when reading or writing catalog fields at runtime, storing cross-trigger state in the Data Table, printing debug output, or preloading models and sounds. Do not use for bank save/load (use…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Bank save/load, spawner and wave systems, jungle/camp respawn, resource rewards, hero revive/death, tech tree upgrades, and game attribute lobby options in Galaxy script. Use when implementing persistent data storage, enemy wave spawners, neutral camp respawn timers, kill resource rewards, or player revive logic. Do…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Core Galaxy language syntax, all primitive and engine handle types (including funcref/structref/arrayref), naming conventions, include/file structure, structs, arrays, control flow, and map initialization patterns. Use for any question about Galaxy syntax, type system, variable declarations, or the MapScript bootstrap…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Integer and fixed-point math, trigonometry, random numbers, type conversions, string and text operations, color construction, bitwise operations, and number formatting for display in Galaxy script. Use when performing arithmetic, converting between int/fixed/string/text, building display strings, working with colors…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Player data patterns, playergroups, alliance setup, race helpers, player resources, camera control, game attributes, difficulty, player state flags, player color, and game-over calls in Galaxy script. Use when initializing alliances at map start, iterating active players, reading or modifying minerals/gas, checking…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Points, regions, geometry, pathfinding, and map coordinate helpers in Galaxy script. Use when working with point creation, distance calculations, offsets, region checks, PointWithOffset, PointWithPolarProjection, region creation, or testing if a unit or point is inside a region.
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Sound playback, music, camera movement and snapshots, cinematic mode, weather, lighting, and environment effects in Galaxy script. Use when playing sounds or music, moving or configuring the camera, entering cinematic mode, or controlling weather and lighting. Do not use for actor-level sound messages (use…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Trigger declaration, event registration, async execution via TriggerExecute, the static parameter pattern for functions that use Wait, trigger management, cinematic sequencer queue, and common event types in Galaxy script. Use when creating triggers, attaching events, executing async functions, or building the trigger…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Dialog and dialog control creation, XML frame hookup, hero/upgrade selection panels, scoreboard panels, dialog events, HUD messages, localized text, minimap pings, and the SSF hooked-frame UI pattern in Galaxy script. Use when building or updating any in-game UI such as dialogs, buttons, labels, images, portraits…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
Unit creation, properties, behaviors, abilities, XP/leveling, unit groups, orders, death/kill events, custom values, and cargo in Galaxy script. Use when creating units, modifying HP/shields/energy, adding behaviors, issuing orders, querying or iterating unit groups, handling level-up events, or listening for unit…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
StarCraft II localization and text files — GameStrings.txt, GameHotkeys.txt, ObjectStrings.txt, and TriggerStrings.txt across xxXX.SC2Data/LocalizedData folders. Use when adding, auditing, fixing, or translating localized text keys; checking missing translations; validating blank values, malformed lines, duplicate…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
StarCraft II unit catalog reference — editor IDs, races, attributes, and roles for all multiplayer units and structures across Wings of Liberty, Heart of the Swarm, and Legacy of the Void. Also covers campaign-only units and all 18 co-op commanders with their race, hero unit IDs, and signature units. Use when you need…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
SC2 Data Editor — Actors, visual effects, animations, sounds, and the actor event system in XML. Use when creating or modifying CActorUnit, CActorModel, CActorAction, CActorSound, CActorBeam, CActorSite, or any event wiring. Covers actor creation, parent types, aliases, macros, death arrays, sound arrays, and all…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
SC2 Data Editor — Behaviors (buffs, debuffs, auras, timers) and Validators (conditional tests) in XML. Use when creating or modifying CBehavior (buff, attribute modifier, unit tracker, reveal) or CValidator (unit type, unit order, comparison, combine) entries. Also covers behavior stacking, duration, Vitals…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
SC2 Data Editor — Effects, Weapons, Upgrades, and the damage chain in XML. Use when creating or modifying CEffect (damage, search, apply behavior, launch missile, set), CWeapon, CUpgrade, or the full chain from weapon through to damage application. Also covers TargetFind, TargetSort, and Footprints. Always consult the…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
SC2 Data Editor — Units, Abilities, Movers, Turrets, Requirements, and Races in XML. Use when creating or modifying units (CUnit/CUnitHero), abilities (CAbilEffectTarget, CAbilEffectInstant, CAbilResearch, etc.), movement (CMover), turrets (CTurret), or tech requirements in GameData XML files. Always consult the…
KimPlaybit/Starcraft-2-Editor-Skills
Skill Claude CodeCodex
SC2 Data Editor — Wizards for automating complex or repetitive data creation/modification in XML. Use when creating .BlizWiz XML files to define templates for generating catalog entries (units, abilities, effects, actors, etc.) with user inputs, conditions, validations, and macros. Covers wizard elements (input…
KimPlaybit/Starcraft-2-Editor-Skills
Agent
Specialist for AI behavior, melee AI configuration, tech tree upgrades, wave scaling, and game balance mechanics in Galaxy script.
KimPlaybit/Starcraft-2-Editor-Skills
Agent
Specialist for splitting Galaxy scripts into well-organized multi-file projects. Handles file structure, include order, forward declarations, and code migration from a single file to modular layout.
KimPlaybit/Starcraft-2-Editor-Skills
Agent
Specialist for unit creation, combat mechanics, behaviors, XP/leveling, hero abilities, and unit group operations in Galaxy script.
KimPlaybit/Starcraft-2-Editor-Skills
Agent
General-purpose expert for SC2 Galaxy scripting in any StarCraft II map or mod.