KimPlaybit

32 mods across 1 repository, 10 stars between them.

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Actors, visual effects, model attachments, animations, and tint/scale/opacity control in Galaxy script. Use when working with ActorSend, AttachModelToUnit, PlayAnimation, SetTintColor, SetScale, SetOpacity, doodad visibility, or any purely visual/audio actor operation. Do not use for unit gameplay logic or sound…

10 20d ago A 83 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

AI behavior, melee AI initialization, tech tree upgrades, wave difficulty scaling, AI waves, unit restrictions, and tactical AI helpers in Galaxy script. Use when setting up computer-controlled players, scaling enemy difficulty per wave, managing tech tree restrictions, or scripting AI attack waves. Do not use for…

10 20d ago A 79 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

File structure, include order, and modular layout for Galaxy script projects. Use when splitting a monolithic script into multiple files, establishing the MapScript.galaxy bootstrap chain, organizing UI into sub-files, or setting up Enums/GlobalVariables/Header/MapInit. Covers which files are auto-generated by the…

10 20d ago A 110 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Debug output, Data Table key-value storage, Catalog runtime field access, UserData, and asset preloading in Galaxy script. Use when reading or writing catalog fields at runtime, storing cross-trigger state in the Data Table, printing debug output, or preloading models and sounds. Do not use for bank save/load (use…

10 20d ago A 76 tokens

galaxy-game-systems

05

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Bank save/load, spawner and wave systems, jungle/camp respawn, resource rewards, hero revive/death, tech tree upgrades, and game attribute lobby options in Galaxy script. Use when implementing persistent data storage, enemy wave spawners, neutral camp respawn timers, kill resource rewards, or player revive logic. Do…

10 20d ago A 97 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Core Galaxy language syntax, all primitive and engine handle types (including funcref/structref/arrayref), naming conventions, include/file structure, structs, arrays, control flow, and map initialization patterns. Use for any question about Galaxy syntax, type system, variable declarations, or the MapScript bootstrap…

10 20d ago A 97 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Integer and fixed-point math, trigonometry, random numbers, type conversions, string and text operations, color construction, bitwise operations, and number formatting for display in Galaxy script. Use when performing arithmetic, converting between int/fixed/string/text, building display strings, working with colors…

10 20d ago A 101 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Player data patterns, playergroups, alliance setup, race helpers, player resources, camera control, game attributes, difficulty, player state flags, player color, and game-over calls in Galaxy script. Use when initializing alliances at map start, iterating active players, reading or modifying minerals/gas, checking…

10 20d ago A 98 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Points, regions, geometry, pathfinding, and map coordinate helpers in Galaxy script. Use when working with point creation, distance calculations, offsets, region checks, PointWithOffset, PointWithPolarProjection, region creation, or testing if a unit or point is inside a region.

10 20d ago A 65 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Sound playback, music, camera movement and snapshots, cinematic mode, weather, lighting, and environment effects in Galaxy script. Use when playing sounds or music, moving or configuring the camera, entering cinematic mode, or controlling weather and lighting. Do not use for actor-level sound messages (use…

10 20d ago A 73 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Trigger declaration, event registration, async execution via TriggerExecute, the static parameter pattern for functions that use Wait, trigger management, cinematic sequencer queue, and common event types in Galaxy script. Use when creating triggers, attaching events, executing async functions, or building the trigger…

10 20d ago A 91 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Dialog and dialog control creation, XML frame hookup, hero/upgrade selection panels, scoreboard panels, dialog events, HUD messages, localized text, minimap pings, and the SSF hooked-frame UI pattern in Galaxy script. Use when building or updating any in-game UI such as dialogs, buttons, labels, images, portraits…

10 20d ago A 98 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

Unit creation, properties, behaviors, abilities, XP/leveling, unit groups, orders, death/kill events, custom values, and cargo in Galaxy script. Use when creating units, modifying HP/shields/energy, adding behaviors, issuing orders, querying or iterating unit groups, handling level-up events, or listening for unit…

10 20d ago A 95 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

StarCraft II localization and text files — GameStrings.txt, GameHotkeys.txt, ObjectStrings.txt, and TriggerStrings.txt across xxXX.SC2Data/LocalizedData folders. Use when adding, auditing, fixing, or translating localized text keys; checking missing translations; validating blank values, malformed lines, duplicate…

10 20d ago A 100 tokens

sc2-units-reference

15

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

StarCraft II unit catalog reference — editor IDs, races, attributes, and roles for all multiplayer units and structures across Wings of Liberty, Heart of the Swarm, and Legacy of the Void. Also covers campaign-only units and all 18 co-op commanders with their race, hero unit IDs, and signature units. Use when you need…

10 20d ago A 163 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

SC2 Data Editor — Actors, visual effects, animations, sounds, and the actor event system in XML. Use when creating or modifying CActorUnit, CActorModel, CActorAction, CActorSound, CActorBeam, CActorSite, or any event wiring. Covers actor creation, parent types, aliases, macros, death arrays, sound arrays, and all…

10 20d ago A 161 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

SC2 Data Editor — Behaviors (buffs, debuffs, auras, timers) and Validators (conditional tests) in XML. Use when creating or modifying CBehavior (buff, attribute modifier, unit tracker, reveal) or CValidator (unit type, unit order, comparison, combine) entries. Also covers behavior stacking, duration, Vitals…

10 20d ago A 153 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

SC2 Data Editor — Effects, Weapons, Upgrades, and the damage chain in XML. Use when creating or modifying CEffect (damage, search, apply behavior, launch missile, set), CWeapon, CUpgrade, or the full chain from weapon through to damage application. Also covers TargetFind, TargetSort, and Footprints. Always consult the…

10 20d ago C 129 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

SC2 Data Editor — Units, Abilities, Movers, Turrets, Requirements, and Races in XML. Use when creating or modifying units (CUnit/CUnitHero), abilities (CAbilEffectTarget, CAbilEffectInstant, CAbilResearch, etc.), movement (CMover), turrets (CTurret), or tech requirements in GameData XML files. Always consult the…

10 20d ago A 148 tokens

sc2data-wizards

20

KimPlaybit/Starcraft-2-Editor-Skills

Skill Claude CodeCodex

SC2 Data Editor — Wizards for automating complex or repetitive data creation/modification in XML. Use when creating .BlizWiz XML files to define templates for generating catalog entries (units, abilities, effects, actors, etc.) with user inputs, conditions, validations, and macros. Covers wizard elements (input…

10 20d ago A 121 tokens

KimPlaybit/Starcraft-2-Editor-Skills

Agent

Specialist for splitting Galaxy scripts into well-organized multi-file projects. Handles file structure, include order, forward declarations, and code migration from a single file to modular layout.

10 20d ago A 42 tokens