UE-AUDIO-MCP
01Settings file Claude Code
Agent settings declaring 8 allowed tools.
Settings file Claude Code
Agent settings declaring 8 allowed tools.
Skill Claude CodeCodex
Full pipeline audio system generator. Use when building complete game audio systems that span MetaSounds + Blueprint + Wwise layers, generating AAA project structures, or orchestrating multi-layer audio from a natural language description.
Skill Claude CodeCodex
UE5 Audio MCP plugin TCP control. Use when sending commands to the Unreal Editor plugin, building MetaSounds graphs via TCP, scanning blueprints, listing assets, exporting MetaSounds graphs, or debugging the plugin connection on port 9877.
Skill Claude CodeCodex
Unreal Engine 5 Blueprint audio specialist. Use when working with Blueprint audio logic, game event detection, parameter wiring, audio components, scanning blueprints for audio nodes, listing project assets, or connecting game state to audio systems via UE5.
Skill Claude CodeCodex
MetaSounds DSP specialist for Unreal Engine 5. Use when designing MetaSounds graphs, choosing DSP nodes, configuring filters/oscillators/envelopes, building signal chains, working with the Builder API, or creating audio templates. Covers 144 nodes across 20 categories.
Skill Claude CodeCodex
Add a new C++ TCP command + Python MCP tool to the UE Audio MCP plugin. Guides you through the 6-file checklist so nothing gets missed.
Skill Claude CodeCodex
Wwise project setup via WAAPI HTTP API. Use when creating bus hierarchies, RTPCs, switches, states, events, SoundBanks, AudioLink containers, or any Wwise authoring automation. Covers the full WAAPI HTTP workflow on port 8090.
MCP server Claude CodeCodexCursor +2
MCP server "ue-audio-mcp" as configured in koshimazaki/UE-AUDIO-MCP. Runs locally from the ue-audio-mcp Python package.