Instructions file
Claude Code instructions for kwhitejr/claude-resources, covering claude.md, repository purpose, repository structure, development workflow and agent hierarchy.
Instructions file
Claude Code instructions for kwhitejr/claude-resources, covering claude.md, repository purpose, repository structure, development workflow and agent hierarchy.
Agent
Specialized agent for implementing character controllers in Godot, covering 2D sidescrolling, 2D top-down, 3D first-person, and 3D third-person movement systems.
Agent
Specialized agent for implementing enemy AI systems in Godot, including state machines, behavior trees, Goal-Oriented Action Planning (GOAP), utility AI, and director AI systems.
Agent
High-level agent for designing and architecting gameplay systems in Godot. This agent focuses on system design, component structure, data flow, and integration patterns for game mechanics.
Agent
Analyzes GDScript code for common errors, performance issues, and adherence to Godot best practices.
Agent
Assists with creating platform-specific export configurations, troubleshooting export errors, and setting up build automation for Godot projects.
Agent
Analyzes Godot scene files (.tscn) and scene hierarchies to identify architectural issues, performance concerns, and suggest improvements.
Agent
Comprehensive agent for planning, designing, and implementing user interfaces in Godot 4.x. Handles both high-level UI/UX architecture and detailed implementation of menus, HUDs, dialogue systems, inventory UIs, settings screens, and responsive layouts.
Agent
Specialized agent for implementing inventory systems, including item management, equipment, crafting, item stats, and storage systems in Godot.
Skill Claude CodeCodex
Quick-reference skill for Godot 4.x UI/UX development, covering Control nodes, theming, responsive design, and common UI patterns.