Agent
Specialized agent for 2D game development in Godot Engine. Expert in sprites, tilemaps, 2D physics, and 2D-specific features.
Agent
Specialized agent for 2D game development in Godot Engine. Expert in sprites, tilemaps, 2D physics, and 2D-specific features.
Agent
Specialized agent for 3D game development in Godot Engine. Expert in meshes, lighting, 3D physics, and 3D-specific features.
Agent
Specialized agent for game AI development in Godot Engine. Expert in state machines, behavior trees, pathfinding, and NPC systems.
Agent
Expert agent for Godot Engine 4.x game development. Handles all aspects of game creation including scripting, scene design, physics, UI, and deployment.
Agent
Specialized agent for multiplayer and networking in Godot Engine. Expert in RPC, synchronization, and network architecture.
Agent
Specialized agent for performance optimization in Godot Engine. Expert in profiling, rendering optimization, and memory management.
Agent
Specialized agent for UI/UX development in Godot Engine. Expert in Control nodes, themes, menus, and HUD systems.
Agent
Specialized AI agents for different aspects of Godot Engine game development.
Skill Claude CodeCodex
Develop 2D games in Godot including sprites, tilemaps, cameras, lighting, and parallax backgrounds. Use this skill when building 2D platformers, top-down games, implementing tilemap-based levels, 2D camera systems, day/night cycles, or any 2D-specific game feature.
Skill Claude CodeCodex
Develop 3D games in Godot including meshes, lighting, cameras, environments, and 3D model importing. Use this skill when building 3D scenes, setting up lighting rigs, configuring cameras, importing glTF/FBX models, implementing 3D character controllers, or working with the 3D rendering pipeline.
Skill Claude CodeCodex
Create and manage animations in Godot using AnimationPlayer, AnimationTree, Tween, and AnimatedSprite2D. Use this skill when building character animations, UI transitions, sprite frame animations, tween-based effects, or animation state machines.
Skill Claude CodeCodex
Implement audio in Godot including sound effects, music playback, audio buses, and 3D spatial audio. Use this skill when setting up audio players, managing audio buses, creating music systems with crossfade, pooling audio sources, or adding positional audio to 2D/3D scenes.
Skill Claude CodeCodex
Export and deploy Godot projects to Windows, Linux, macOS, Android, iOS, and Web platforms. Use this skill when configuring export presets, setting up CI/CD pipelines, preparing release builds, optimizing for target platforms, or distributing games to Steam, itch.io, or mobile stores.
Skill Claude CodeCodex
Write, debug, and optimize GDScript code for Godot Engine 4.x. Use this skill when creating scripts, fixing GDScript errors, connecting signals, configuring export variables, setting up node references, or implementing character movement and game logic in GDScript.
Skill Claude CodeCodex
Handle player input in Godot across keyboard, mouse, gamepad, and touch devices. Use this skill when configuring input actions, processing keyboard/mouse/gamepad events, implementing touch controls, setting up virtual joysticks, managing mouse modes, or building remappable input systems.
Skill Claude CodeCodex
Implement pathfinding and navigation in Godot using NavigationAgent and NavigationRegion nodes. Use this skill when building AI movement systems, setting up navigation meshes, creating patrol routes, implementing obstacle avoidance, or adding dynamic navigation to 2D/3D games.
Skill Claude CodeCodex
Design and manage Godot's node and scene system. Use this skill when creating scenes, designing node hierarchies, instancing scenes, setting up node communication with signals or groups, configuring autoloads/singletons, or implementing scene transitions.
Skill Claude CodeCodex
Implement 2D and 3D physics in Godot including collision detection, physics bodies, raycasting, and area detection. Use this skill when setting up CharacterBody, RigidBody, StaticBody, configuring collision layers and masks, casting rays, or building physics-driven gameplay.
Skill Claude CodeCodex
Write shaders in Godot using the shader language or Visual Shaders. Use this skill when creating visual effects, custom materials, post-processing, dissolve effects, outlines, water effects, particle shaders, or any GPU-based rendering customization.
Skill Claude CodeCodex
Implement state machine patterns in Godot for game logic, AI behavior, and player states. Use this skill when creating player state machines (idle/run/jump/attack), enemy AI behaviors (patrol/chase/attack), game state management (menu/playing/paused), or any system that needs clean state transitions.
Skill Claude CodeCodex
Build user interfaces in Godot using Control nodes. Use this skill when creating menus, HUDs, buttons, layouts, themes, input fields, pause screens, or any UI element for 2D or 3D games.
Skill Claude CodeCodex
A lottery-number suggestion tool for China's Super Lotto, a game in which players choose numbers for a draw. It uses historical draw data and produces five suggested combinations.