leynos/visual-storytelling-skills
Instructions file CodexOpenCode
Instructions for leynos/visual-storytelling-skills, a project described as: Agent skills for AI film production — from prose to picture.
leynos/visual-storytelling-skills
Instructions file CodexOpenCode
Instructions for leynos/visual-storytelling-skills, a project described as: Agent skills for AI film production — from prose to picture.
leynos/visual-storytelling-skills
Skill Claude CodeCodex
Deep operating guidance for Kling 3.0 video generation. Use when selecting Kling 3.0 for a shot, designing multi-shot scene structure, writing Kling-native cinematic prompts, planning Elements or Motion Control references, using start/end frame anchors, handling native audio or dialogue, building product/commercial…
leynos/visual-storytelling-skills
Skill Claude CodeCodex
Package completed visual storytelling video outputs into OpenShot editor projects with the system-installed media-project command. Use when an agent needs to run or verify a playable .osp handoff, preserve production sidecar metadata, or decide whether a project is ready for OpenShot packaging.
leynos/visual-storytelling-skills
Skill Claude CodeCodex
Craft high-precision prompts and edit instructions for Nano Banana image workflows, especially when using the local nanobanana MCP tools for generation, editing, character consistency, or multi-image fusion. Use when the task needs structured prompts, reference-role assignment, layout-heavy image specs…
leynos/visual-storytelling-skills
Skill Claude CodeCodex
Build pronunciation tables, generate text-to-speech (TTS) preview samples, and produce phoneticized scripts ready for narration. Use whenever a script is intended for text-to-speech rendering and the user wants to catch words the engine will mispronounce — proper nouns, Gaelic and Welsh names, brand names with…
leynos/visual-storytelling-skills
Skill Claude CodeCodex
End-to-end production-prep workflow: extracts comprehensive scene inventories from narrative writing, extracts continuity inventory and reset-critical state before prompt writing, generates all reference images (characters, locations under multiple angles/conditions, props), produces start/end/keyframe shot references…
leynos/visual-storytelling-skills
Skill Claude CodeCodex
Deep operating guidance for Seedance 2.0 video generation. Use when selecting Seedance 2.0 for a shot, designing multimodal references, writing Seedance-native prompts, choosing duration/aspect/quality settings, planning batch generations, troubleshooting drift or artifacts, or comparing Seedance 2.0 against Kling…
leynos/visual-storytelling-skills
Skill Claude CodeCodex
Per-shot production specification workflow: takes a completed scene inventory (from scene-inventory-extractor-v2) and decomposes every scene into numbered shots with full directorial direction — actor position and movement, camera mount and motion, lens, lighting setup, practical effects, timing, and clip boundaries.…
leynos/visual-storytelling-skills
Skill Claude CodeCodex
Execute production video generation from shot-specifier outputs through the Higgsfield Model Context Protocol (MCP). Use when prompts, storyboard frames, media roles, model routing, Higgsfield MCP uploads, generatevideo calls, status polling, retakes, resume behaviour, or final assembly order are needed. Bridges…