leynos

9 mods across 1 repository, 5 stars between them.

kling-3-0-deep-dive

02

leynos/visual-storytelling-skills

Skill Claude CodeCodex

Deep operating guidance for Kling 3.0 video generation. Use when selecting Kling 3.0 for a shot, designing multi-shot scene structure, writing Kling-native cinematic prompts, planning Elements or Motion Control references, using start/end frame anchors, handling native audio or dialogue, building product/commercial…

5 1mo ago A 142 tokens original ISC

media-project

03

leynos/visual-storytelling-skills

Skill Claude CodeCodex

Package completed visual storytelling video outputs into OpenShot editor projects with the system-installed media-project command. Use when an agent needs to run or verify a playable .osp handoff, preserve production sidecar metadata, or decide whether a project is ready for OpenShot packaging.

5 1mo ago A 56 tokens original ISC

nanobanana

04

leynos/visual-storytelling-skills

Skill Claude CodeCodex

Craft high-precision prompts and edit instructions for Nano Banana image workflows, especially when using the local nanobanana MCP tools for generation, editing, character consistency, or multi-image fusion. Use when the task needs structured prompts, reference-role assignment, layout-heavy image specs…

5 1mo ago A 76 tokens original ISC

phoneticize

05

leynos/visual-storytelling-skills

Skill Claude CodeCodex

Build pronunciation tables, generate text-to-speech (TTS) preview samples, and produce phoneticized scripts ready for narration. Use whenever a script is intended for text-to-speech rendering and the user wants to catch words the engine will mispronounce — proper nouns, Gaelic and Welsh names, brand names with…

5 1mo ago A 225 tokens original ISC

leynos/visual-storytelling-skills

Skill Claude CodeCodex

End-to-end production-prep workflow: extracts comprehensive scene inventories from narrative writing, extracts continuity inventory and reset-critical state before prompt writing, generates all reference images (characters, locations under multiple angles/conditions, props), produces start/end/keyframe shot references…

5 1mo ago A 162 tokens original ISC

leynos/visual-storytelling-skills

Skill Claude CodeCodex

Deep operating guidance for Seedance 2.0 video generation. Use when selecting Seedance 2.0 for a shot, designing multimodal references, writing Seedance-native prompts, choosing duration/aspect/quality settings, planning batch generations, troubleshooting drift or artifacts, or comparing Seedance 2.0 against Kling…

5 1mo ago A 123 tokens original ISC

shot-specifier

08

leynos/visual-storytelling-skills

Skill Claude CodeCodex

Per-shot production specification workflow: takes a completed scene inventory (from scene-inventory-extractor-v2) and decomposes every scene into numbered shots with full directorial direction — actor position and movement, camera mount and motion, lens, lighting setup, practical effects, timing, and clip boundaries.…

5 1mo ago A 153 tokens original ISC

video-generator

09

leynos/visual-storytelling-skills

Skill Claude CodeCodex

Execute production video generation from shot-specifier outputs through the Higgsfield Model Context Protocol (MCP). Use when prompts, storyboard frames, media roles, model routing, Higgsfield MCP uploads, generatevideo calls, status polling, retakes, resume behaviour, or final assembly order are needed. Bridges…

5 1mo ago A 108 tokens original ISC