Build s&box games by talking to Claude — or any AI. The Claude Bridge: an MCP server (209 tools / 200 handlers) that drives the s&box editor, plus sbox-cookbook — a code-grounded recipe brain mined from real, shipped open-source s&box games.
Claude Code instructions for LouSputthole/Sbox-Claude, covering s&box claude bridge — repo guide, status: v2.2.0, architecture (v2), repo structure and dev workflow (the loop that works).
Build s&box games by talking to Claude — now on s&box's NATIVE editor MCP server (streamable HTTP, no Node required for the main path). 232 bridge tools across 28 organized toolsets, discovered live via searchtools: full-round-trip prefabs (serialize/instantiate with components+children), batch operations with dry-run.
Specialist for building features inside an s&box game project via the Claude Bridge. Use when handing off a self-contained game-dev task — a new gameplay system, animation, UI panel, ability, world-gen pass — that benefits from focused execution with the screenshot-driven workflow. Pair with the…
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, .sbproj, .razor with PanelComponent, @inherits PanelComponent, Sandbox.Component, GameObject + Components.Get …
Use when building, modifying, or polishing any feature in an s&box game project through the Claude Bridge — gameplay systems, UI panels, character abilities, animation, world generation, anything that produces a visible or runtime change. Codifies the screenshot-driven iteration workflow that prevents the…
Use when building a whole s&box game or a specific game SYSTEM and you want a proven, code-grounded recipe instead of guessing. Genre playbooks (tycoon/idle, shopkeeper/management, deathmatch/arena, platformer/obstacle course, survival/horror, card-battler, gacha/dungeon-crawler, social-hub, document/inspection sim…
Use when the user asks for a whole playable game in one go through the s&box Claude Bridge — "make me a first-person game", "scaffold a game", "give me something I can press Play on". Orchestrates the existing bridge tools plus gameplay scaffolds into a first-person starter you can enter, move through, and win or…
First-run onboarding for the s&box Claude Bridge. Run when a user first connects the bridge or asks how to get started — it verifies the connection, detects their installed libraries, recommends what to build with, and points them to help + feedback. Keep it warm and brief.
Use before implementing a non-trivial s&box feature that needs design choices, state transitions, networking authority, animation or camera behavior, UI interaction, or visual acceptance criteria. Produces a compact implementation and verification design that hands off to sbox-build-feature.
Specialist for building features inside an s&box game project via the s&box Codex Bridge. Use when handing off a self-contained game-dev task — a new gameplay system, animation, UI panel, ability, world-gen pass — that benefits from focused execution with the screenshot-driven workflow. Pair with the…