ecs-pattern
01Skill Claude CodeCodex
Entity-Component-System pattern in Godot. Triggers on: ECS, entity, component, system, composition, data-driven.
Skill Claude CodeCodex
Entity-Component-System pattern in Godot. Triggers on: ECS, entity, component, system, composition, data-driven.
Skill Claude CodeCodex
Decoupled communication via global event bus. Triggers on: event bus, signal bus, global events, cross-system, decoupled.
Skill Claude CodeCodex
Godot physics bodies, collision layers, masks, Area2D patterns. Triggers on: physics, collision, layers, masks, CharacterBody, Area2D, StaticBody, RigidBody.
Skill Claude CodeCodex
Godot node hierarchy design, composition patterns, and scene tree architecture. Triggers on: scene tree, node hierarchy, composition, node types, scene design.
Skill Claude CodeCodex
Godot signal system: declaration, emission, connection, and event-driven patterns. Triggers on: signals, emit, connect, events, communication.
Skill Claude CodeCodex
Test-driven development for Godot games. Triggers on: TDD, test, GdUnit4, Gut, unit test, integration test, red-green-refactor.
Skill Claude CodeCodex
Read, write, and validate Godot .tscn scene files. Triggers on: write scene, create tscn, scene file format, extresource, subresource, scene structure.
Skill Claude CodeCodex
Godot UI with Control nodes, CanvasLayer, HUD, menus, theming, and layout. Triggers on: UI, HUD, menu, Control, CanvasLayer, Label, Button, theme.
Skill Claude CodeCodex
Data-driven design with Godot Resources. Triggers on: resource, .tres, data-driven, @export Resource, game data, configuration.
Skill Claude CodeCodex
Spec-Driven Development workflow for game projects. Triggers on: SDD, spec-driven, proposal, design document, methodology, workflow phases.
Skill Claude CodeCodex
State machine pattern for game flow and character behavior. Triggers on: state, state machine, FSM, transition, animation state, game flow.
Instructions file CodexOpenCode
AGENTS.md instructions for lucas-r-manoguerra/AutoGodot, covering autogodot — opencode harness for godot 4.x, project context, workflow, godot file formats and .tscn — scene files.
MCP server Claude CodeCodexCursor
MCP server "autogodot" as configured in lucas-r-manoguerra/AutoGodot. Runs locally from the autogodot Python package.