chunk-guide
01Skill Claude CodeCodex
Guide for adding new Cryengine chunk types or versions. Use when implementing support for new chunk versions, understanding the chunk system architecture, or debugging chunk parsing issues.
Skill Claude CodeCodex
Guide for adding new Cryengine chunk types or versions. Use when implementing support for new chunk versions, understanding the chunk system architecture, or debugging chunk parsing issues.
Skill Claude CodeCodex
Inspect raw CryEngine file data (bones, nodes, materials, geometry, skinning) using the CgfConverterTestingConsole. Use when debugging conversion issues, verifying chunk data, or comparing source data against renderer output.
Skill Claude CodeCodex
Reference for inspecting USD/USDA/USDC files using OpenUSD CLI tools. Use when you need to query prim hierarchies, attribute values, material bindings, skeleton data, or compare USD outputs.
Instructions file GitHub Copilot
Copilot instructions for Markemp/Cryengine-Converter, a project described as: A c# program to convert Crytek files to Collada (XML) format.
Instructions file
Claude Code instructions for Markemp/Cryengine-Converter, covering claude.md, project overview, shell usage, common commands and build.