MasterBrogrammer

19 mods across 1 repository, 0 stars between them.

auth

01

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication", "protected", "who is logged in", "current user", "per-user".

0 10d ago A 83 tokens

building-games

02

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision, performance, assets, audio, save, game feel, and per-genre…

0 10d ago A 168 tokens

controls

03

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Player-facing input signs for browser games: WASD, vehicles, flight, FPS mouse-look, and the #1 failure mode (inverted A/D). Mandatory control self-tests and a tiny test interface so you can verify A turns left before shipping. Load for ANY game with movement, steering, flying, driving, tanks, boats, mechs, drones…

0 10d ago A 137 tokens

design-ui

04

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Design and build polished, non-generic UI for this TanStack Start + React + Tailwind v4 + shadcn/Radix app. Use whenever you create or restyle any interface surface — pages, landing pages, dashboards, forms, modals, nav, and game overlays (start screens, HUD, menus). Covers design tokens, layout, typography, color…

0 10d ago A 140 tokens

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta + scripts), not ad-hoc ffmpeg. Use whenever generating anything that…

0 10d ago A 99 tokens

game-asset-core

06

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Core discipline for ANY game-asset generation with Imagine tools: the engine-ready defaults users don't state, spec checklists, style anchoring, read-back verification, honest defect flagging. Use whenever generating any game art (sprites, sheets, animations, tiles, UI, FX) — then ALSO load the matching specialist…

0 10d ago A 104 tokens

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an existing sprite, or any same-subject multi-image set.…

0 10d ago A 75 tokens

game-tilesets

08

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Deep guide for game TILE assets: seamless tileable textures, terrain transition tilesets, autotiles, and ground/platform tiles. Use whenever generating tileable textures, tilesets, terrain transitions, or seamless patterns. Complements game-asset-core.

0 10d ago A 54 tokens

game-ui-icons

09

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

0 10d ago A 57 tokens

generate2dmap

10

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Generate production-oriented 2D game maps with imaginetexttoimage: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure code-drawn tiles), layered props, or map collision…

0 10d ago A 116 tokens

generate2dsprite

11

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn placeholders), matching a map art style, or producing…

0 10d ago A 118 tokens

imagine

12

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

How to use the Imagine tools in Grok Build: imaginetexttoimage, imagineimagetoimage, imaginereferencetoimage, imaginetexttovideo, imagineimagetovideo, imaginereferencetovideo, and renderfile for chat previews. When to build a visual with code instead of generating it, prompt-craft, reference-first handling of real…

0 10d ago A 111 tokens

multiplayer-p2p

13

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for 2-8 player co-op/casual realtime: shared cursors, drawing…

0 10d ago A 102 tokens

neon

14

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Use Neon Postgres (the database) in this TanStack Start app. Use when the app needs to store or query data, persist state, or keep per-user data. Triggers on "database", "Postgres", "Neon", "save data", "store data", "persist", "tables", "SQL", "query", "migrations".

0 10d ago A 76 tokens

og

15

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Share-link previews and app identity for apps on .grok.me: the injector-owned og:image card, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A custom 1200×630 card from the app's own art is the default …

0 10d ago A 229 tokens

threejs

16

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Official Three.js API and TSL (Three.js Shading Language) reference for LLM code generation. Load when writing or debugging three.js / WebGL / WebGPU / custom materials / shaders / GLTF / advanced three APIs beyond basic game loop/controls. Prefer building-games for game correctness (loop, WASD, camera, orientation)…

0 10d ago A 126 tokens

video2dsprite

17

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Grok Build only. Turn a 2D character still into denser animation sprites via imaginetexttoimage base → imagineimagetovideo (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled strips/grids/GIFs. Use when the user wants video-to-sprite, smoother run/walk cycles, or denser intermediate poses.…

0 10d ago A 124 tokens

xai-api

18

MasterBrogrammer/SW-OpenC64

Skill Claude CodeCodex

Call the xAI API (Grok) from this app's server code using the injected XAIAPIKEY: chat/LLM features, image and video generation (Imagine), and voice (text-to-speech). Use when the app needs any "AI" / "assistant" / "chatbot" / "Grok" functionality, runtime image/video generation, or speech. Triggers on "AI", "LLM"…

0 10d ago B 145 tokens

MasterBrogrammer/SW-OpenC64

Instructions file CodexOpenCode

AGENTS.md instructions for MasterBrogrammer/SW-OpenC64, covering app builder workspace, skills (in .grok/skills/ — consult before building), 0. two worlds (read this first), project instructions and where you are.

0 10d ago A 12,423 tokens