MengTo

177 mods across 1 repository, 8.3k stars between them.

MengTo/Skills

Skill Claude CodeCodex

Create a modern dark-mode technical design system with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow.

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 35 tokens original MIT

MengTo/Skills

Skill Claude CodeCodex

Create a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing.

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 35 tokens original MIT

thinking-orbs

123

MengTo/Skills

Skill Codex

Add accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface needs a semantic working, searching, solving, listening, composing, or shaping state; when replacing a generic spinner with an AI activity…

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 88 tokens original MIT

threejs-landscape

124

MengTo/Skills

Skill Codex

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can…

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 121 tokens original MIT

threejs-towers

125

MengTo/Skills

Skill Codex

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising…

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 101 tokens original MIT

threejs-weather

126

MengTo/Skills

Skill Codex

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with…

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 115 tokens original MIT

threejs

127

MengTo/Skills

Skill Claude CodeCodex

Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 48 tokens original MIT

unicorn-studio

128

MengTo/Skills

Skill Claude CodeCodex

Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 32 tokens original MIT

vantajs

129

MengTo/Skills

Skill Claude CodeCodex

Use when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 31 tokens original MIT

webgl-3d-object

130

MengTo/Skills

Skill Claude CodeCodex

Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 66 tokens original MIT

MengTo/Skills

Skill Claude CodeCodex

Use when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion clarity, performance, and implementation complexity.

not rated 6.9k +126 4d ago A Socket: passSnyk: passSkillSpector: pass 47 tokens original MIT

webgl-laser

132

MengTo/Skills

Skill Claude CodeCodex

Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser background effects, not full page layout, copy, generic hero scenes, particles, or unrelated motion systems.

not rated 6.9k +126 4d ago A Socket: passSnyk: warnSkillSpector: pass 61 tokens original MIT

3d-falling-leaves

133

MengTo/Skills

Skill Codex

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.

not rated 6.9k +126 4d ago A 67 tokens original MIT

3d-four-seasons

134

MengTo/Skills

Skill Codex

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.

not rated 6.9k +126 4d ago A 60 tokens original MIT

3d-high-poly-models

135

MengTo/Skills

Skill Codex

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.

not rated 6.9k +126 4d ago A Socket: passSnyk: pass 68 tokens original MIT

MengTo/Skills

Skill Codex

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.

not rated 6.9k +126 4d ago A Socket: passSnyk: pass 68 tokens original MIT

3d-retina-resolution

137

MengTo/Skills

Skill Codex

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes.

not rated 6.9k +126 4d ago A Socket: passSnyk: pass 66 tokens original MIT

3d-sky-background

138

MengTo/Skills

Skill Codex

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions.

not rated 6.9k +126 4d ago A Socket: passSnyk: pass 58 tokens original MIT

3d-sky-rays

139

MengTo/Skills

Skill Codex

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.

not rated 6.9k +126 4d ago A Socket: passSnyk: pass 65 tokens original MIT

3d-virtual-tour

140

MengTo/Skills

Skill Codex

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a…

not rated 6.9k +126 4d ago A Socket: passSnyk: pass 70 tokens original MIT

MengTo/Skills

Skill Codex

Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. Use when the user requests GPT 2.5 Flare, /codex-gpt-image-2-5-flare, or this built-in transparent-asset workflow. Includes alpha verification, prompt preservation, and optional project…

not rated 6.9k +126 4d ago A 86 tokens original MIT

MengTo/Skills

Skill Codex

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam…

not rated 6.9k +126 4d ago A 144 tokens original MIT

MengTo/Skills

Skill Claude CodeCodex

Show the user real screenshots of the work as it progresses, without being asked. Capture the start, the key moment and the result of every visual change, send them as files with captions as soon as each is ready, and look at every image before sending it. Use on any task with a visible result (UI, pages, games, 3D…

not rated 6.9k +126 4d ago A 118 tokens original MIT

MengTo/Skills

Skill Claude CodeCodex

Score work out of 10 against a clear rubric, then improve it round by round until every item reaches the target score the user named (for example "get it to 8 out of 10", "bring everything under 6 up to 6+"). Covers anchored rubrics, measurable criteria, independent or blind judging, before/after scorecards, and…

not rated 6.9k +126 4d ago A 120 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: