3d-virtual-tour

3d-virtual-tour is a skill for Codex from MengTo/Skills. It costs 70 tokens per session (1,693 once invoked), scanned A, original, MIT.

A guide to building interactive tours through a 3D environment. It supports authored camera routes, room or floor-plan navigation, orbit inspection, smooth changes between modes, and progressive loading.

In plain words
What is it for?
Use it for architectural walkthroughs, property tours, museums, showrooms, and other explorable 3D spaces.
Why use it?
It prevents tour controls, camera movement, room labels, and destinations from disagreeing. It also distinguishes a guided tour or orbit view from true free walking, especially when the source is only panoramic images.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it for architectural walkthroughs, property tours, museums, showrooms, and other explorable 3D spaces.

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Install with agentmods
npx agentmods add skills/mengto/skills/3d-virtual-tour
About the project

MengTo/Skills is a collection of reusable instruction folders that teach coding agents workflows for interface design, games, frontend systems, automations, and agent loops. Designers and developers use the skills to turn references, prompts, and implementation habits into repeatable work. The catalogue contains the project’s skills and supporting instruction.

MengTo/Skills · 6,912 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MengTo/Skills --skill 3d-virtual-tour
Clone the repo
git clone --depth 1 https://github.com/MengTo/Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-virtual-tour

README.md
[![agentmods](https://agentmods.dev/badge/skills/mengto/skills/3d-virtual-tour/github.svg)](https://agentmods.dev/skills/mengto/skills/3d-virtual-tour)
Your own site
<a href="https://agentmods.dev/skills/mengto/skills/3d-virtual-tour"><img src="https://agentmods.dev/badge/skills/mengto/skills/3d-virtual-tour/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-virtual-tour

Your own site · 80×15
<a href="https://agentmods.dev/skills/mengto/skills/3d-virtual-tour"><img src="https://agentmods.dev/badge/skills/mengto/skills/3d-virtual-tour.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,693 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 16 Sept 2026
  • Snyk pass 16 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01693
Opus 5.5 $0.00028 $0.00677
Sonnet 5.5 $0.00014 $0.00339
Haiku 4.5 $0.00007 $0.00169

Measured 1mo ago against content hash e1626474c570, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3d-virtual-tour scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-skills/3d/3d-virtual-tour/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Virtual Tour

Help the viewer understand a place through movement, landmarks, and direct navigation. Keep the route, camera, room labels, and controls in agreement.

Establish the tour model

Inspect the scene, coordinate system, scale, floor elevations, door openings, renderer, camera controls, and asset-loading path. Preserve existing architecture and interactions. Choose the navigation modes the experience actually needs:

Mode Camera owner Navigation
Guided tour Authored route sampler Scroll, play/pause, or previous/next stops
Room destination Authored room pose or route stop Room list, hotspot, or floor plan
Inspect Bounded orbit controller Drag, pinch, zoom, and return
Free walk, when requested First-person controller with collision Movement and look controls

For a Seijaku-style experience, start with a guided route, room destinations, and optional model inspection. Add free walking only when requested or required; orbit controls alone do not provide a walkable interior. If the source is only a set of panoramic images, use linked panorama viewpoints rather than implying that it contains navigable geometric depth.

Author a route through real openings

Store route keys as progress/time, position, look target or orientation, and field of view. Store stops with stable IDs, labels, route coordinates, and associated asset groups. Keep the route coordinate independent of page height or animation clock so room links survive layout changes.

Place keys before, within, and after narrow openings. Use floor-relative eye height, account for raised floors and steps, and slow before turns or important views. Keep the horizon stable and avoid large simultaneous changes in position, gaze, and field of view. Favor physically plausible proportions over an excessively wide lens that stretches rooms.

Use timed Hermite interpolation, a suitable spline, or authored animation. Seijaku uses nonuniform timed Hermite keys for position, gaze, and field of view. A centripetal spline is another useful option, but any smooth curve can cut a corner between collision-free keys. Inspect the complete interpolated path, including the camera's near-plane clearance, against walls, ceilings, furniture, and doorframes.

Read the full file on GitHub · 83 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 83 lines · 70 tokens per session scan A e1626474c570

Subscribe to this mod's changes

3d-virtual-tour is a skill published in the GitHub repository MengTo/Skills (6,912 stars, last pushed 4d ago), licensed MIT. It adds 70 tokens to every session and 1,693 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-17.

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