Drive and inspect a LIVE running Warbell game session via the FORESTRC JSON bridge — send semantic commands (build, train, order units, speed up time, screenshot) and read full game-state snapshots (fps, banks, every unit/building position, siege phase) as JSON files. Use when playtesting the game agent-side…
Inspect a SINGLE character/prop model in isolation (no game world) via the in-binary FORESTVIEW standalone viewer — render it large, unoccluded, on a clean 3-point-lit stage, and screenshot/turntable it headlessly. Use when iterating on or visually verifying one model (the hero knight, an ork, a prop, etc.), reworking…
Cut a new Warbell release — bump the version, write a player-facing changelog/notes from the ACTUAL diff (not just commit subjects), build the installer, and publish the GitHub release + update the Pages site. Use when the user asks to "cut a release", "create/make a new release", "ship a new version", "release vX"…
Port (or re-port) a character model and/or its animations from the user's three.js "Low-Poly Knight Studio" project into this Bevy game. Use when the user drops a new low-poly-knight-studio zip/folder, says "reuse/port the studio walk/run/jump/attack animations", "swap the model", "the model/anim is new again", or…
Record and assemble a marketing trailer / promo GIFs for Warbell (the Bevy game). Use when the user asks for a trailer, gameplay video, itch.io clips, GIFs, a release video, or "record/film the game". Covers the in-engine scene director (FORESTDEMO), the frame-sequence capture harness (FORESTCLIP), per-scene SFX…
Render and inspect game screenshots headlessly in a cloud container (no GPU, no display). Use when verifying any visual change — models, lighting, UI, biomes — from Claude Code on the web, or when the user asks to "see" the game from a remote session. Covers container setup (apt packages, xvfb, Mesa software Vulkan)…
Claude Code instructions for miskibin/warbell, covering claude.md, what this is, models / subagents, commands and git / agent workflow rules (non-negotiable).