bash-linux
25Skill Claude CodeCodex
Bash/Linux terminal patterns(终端模式)。Critical commands, piping, error handling, scripting(核心命令/管道/错误处理/脚本编写)。Use when working on macOS or Linux systems(适用于 macOS 或 Linux 系统)。.
Skill Claude CodeCodex
Bash/Linux terminal patterns(终端模式)。Critical commands, piping, error handling, scripting(核心命令/管道/错误处理/脚本编写)。Use when working on macOS or Linux systems(适用于 macOS 或 Linux 系统)。.
Skill Claude CodeCodex
A set of behavior modes that changes how an AI agent thinks, communicates, and prioritizes work for different tasks. The documented modes include brainstorming, implementation, debugging, and review.
Skill Claude CodeCodex
A questioning and communication process for unclear or complex software requests. It requires understanding the goal, users, scope, and consequences before implementation begins.
Skill Claude CodeCodex
A set of practical coding rules for keeping code simple, focused, and readable. It covers naming, small functions, avoiding repetition, and not building unrequested features.
Skill Claude CodeCodex
A checklist for reviewing code for correctness, security, performance, clarity, tests, and documentation. It also includes checks for AI-generated code, such as unsafe prompts and unhandled failures.
Skill Claude CodeCodex
A guide to designing databases, including tables and relationships, indexes, database choices, ORM choices, and schema changes. An ORM is a tool that lets application code work with database data through programming objects or methods.
Skill Claude CodeCodex
A deployment guide for releasing software to production, the live environment users access. It explains how to choose a platform and check the release before, during, and after deployment.
Skill Claude CodeCodex
A set of templates and structure guides for README files, API documentation, and code comments. A README is the main introduction and setup guide for a software project; an API is a defined way for programs to communicate.
Skill Claude CodeCodex
A guide to designing website and application interfaces, including layout, colors, fonts, visual effects, animation, and accessibility. It also defines when to ask questions before choosing a design direction.
Skill Claude CodeCodex
A guide to building two-dimensional games, covering sprites, animation, tile maps, collisions, physics, cameras, and common game patterns. A sprite is a game object shown as an image, while a tile map builds a level from repeated tiles.
Skill Claude CodeCodex
A guide to building 3D game systems, including how geometry becomes screen pixels, how shaders control appearance, how objects collide, and how cameras and lights work.
Skill Claude CodeCodex
A guide that organizes game development work by platform, dimension, and specialty. It directs projects toward areas such as web, mobile, PC, VR/AR, 2D, 3D, multiplayer, art, audio, and design.
Skill Claude CodeCodex
A guide to choosing a game's visual style and managing the art pipeline, from concept and modeling to textures, rigging, animation, and engine integration. It covers styles such as pixel art, flat design, hand-painted art, and 3D.
Skill Claude CodeCodex
A guide to designing and integrating game sounds, music, and audio that changes with gameplay. It covers music, sound effects, environmental sound, interface sounds, and voice.
Skill Claude CodeCodex
A guide to designing games around a repeating player loop: action, response, reward, and repetition. It also covers game design documents, player motivation, difficulty, and progression.
Skill Claude CodeCodex
Guidance for building mobile games that work well with touchscreens, limited battery power, heat, different screen sizes, interruptions, and app-store rules.
Skill Claude CodeCodex
A guide to designing multiplayer games, covering server architecture, keeping game state synchronized across players, network efficiency, delay handling, and anti-cheat checks.
Skill Claude CodeCodex
A guide to choosing tools and platform features for computer and console games. It covers game engines, Steam features, console requirements, controllers, comfort, and performance.
Skill Claude CodeCodex
A guide to building virtual-reality and augmented-reality experiences. VR places the user inside a digital environment, while AR adds digital elements to the real world.
Skill Claude CodeCodex
A guide to making games that run in web browsers, covering framework selection, rendering, performance, and asset loading.
Skill Claude CodeCodex
A guide to generative engine optimization, or GEO: preparing website content so AI search tools such as ChatGPT, Claude, Perplexity, and Gemini can understand and cite it.
Skill Claude CodeCodex
Guidance for making software ready for multiple languages and regions. It covers translatable text, language files, regional formats, and right-to-left languages such as Arabic and Hebrew.
Skill Claude CodeCodex
An automatic task router that reads a request and chooses one or more specialist coding agents for it.
Skill Claude CodeCodex
An automated code-checking workflow using linters, type checks, and security scans. A linter finds style and common code problems, while a type check finds incompatible values.