vr-ar

vr-ar is a skill for Claude Code, Codex from MisonL/Ling. It costs 20 tokens per session (814 once invoked), scanned A, original, MIT.

A guide to building virtual-reality and augmented-reality experiences. VR places the user inside a digital environment, while AR adds digital elements to the real world.

In plain words
What is it for?
Planning support for Quest, PCVR, PSVR, WebXR, ARKit, ARCore, or HoloLens; reducing motion sickness; setting performance targets; designing controller or hand interactions; and sizing objects in real-world units.
Why use it?
It helps choose suitable devices and design interactions that feel comfortable and believable. It highlights frame rate, movement, scale, depth, and input choices that strongly affect the experience.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/misonl/ling/vr-ar
Any agent
npx skills add MisonL/Ling --skill vr-ar
Clone the repo
git clone --depth 1 https://github.com/MisonL/Ling

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vr-ar

README.md
[![agentmods](https://agentmods.dev/badge/skills/misonl/ling/vr-ar.svg)](https://agentmods.dev/skills/misonl/ling/vr-ar)
Your own site
<a href="https://agentmods.dev/skills/misonl/ling/vr-ar"><img src="https://agentmods.dev/badge/skills/misonl/ling/vr-ar.svg" alt="Measured on agentmods" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 814 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00020 $0.00814
Opus 5 $0.00010 $0.00407
Sonnet 5 $0.00004 $0.00163
Haiku 4.5 $0.00002 $0.00081

Measured 3d ago against content hash 4e8a5420c1d2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

vr-ar scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/game-development/vr-ar/SKILL.md · 124 lines

What it actually says

VR/AR 开发

沉浸式体验原则。


1. 平台选择

VR 平台

平台 用途
Quest 独立、无线
PCVR 高保真
PSVR 主机市场
WebXR 浏览器端

AR 平台

平台 用途
ARKit iOS 设备
ARCore Android 设备
WebXR 浏览器 AR
HoloLens 企业级

2. 舒适度原则

晕动症预防

原因 解决方案
Locomotion(移动) 传送、瞬转
Low FPS(低帧率) 维持 90 FPS
Camera shake(相机抖动) 避免或最小化
Rapid acceleration(快速加速) 渐进移动

舒适设置

  • 移动时的晕影(Vignette)
  • 瞬转与平滑转向
  • 坐姿与站姿模式
  • 高度校准

3. 性能要求

目标指标

平台 FPS(帧率) 分辨率
Quest 2 72-90 1832x1920
Quest 3 90-120 2064x2208
PCVR 90 2160x2160+
PSVR2 90-120 2000x2040

帧预算

  • VR 需要一致的帧时间
  • 掉一帧 = 可见的抖动
  • 90 FPS = 11.11ms 预算

4. 交互原则

控制器交互

类型 用途
Point + click UI、远处物体
Grab 操作
Gesture 魔法、特殊动作
Physical 投掷、挥舞

手部追踪

  • 更沉浸但精度较低
  • 适合:社交、休闲
  • 挑战:动作、精度

5. 空间设计

世界比例

  • 1 单位 = 1 米(关键)
  • 物体必须感觉大小合适
  • 用真实测量进行测试

深度线索

线索 重要性
Stereo(立体) 主要深度
Motion parallax(运动视差) 次要
Shadows(阴影) 接地感
Occlusion(遮挡) 分层

6. 反模式

[FAIL] 禁止 [OK] 推荐
移动相机而不移动玩家 玩家控制相机
低于 90 FPS 维持帧率
使用微小的 UI 文本 大而易读的文本
忽略手臂长度 依据玩家触及范围缩放

记住: 舒适度不是可选项。生病的玩家不会玩游戏。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 124 lines · 20 tokens per session scan A 4e8a5420c1d2

Subscribe to this mod's changes

vr-ar is a skill published in the GitHub repository MisonL/Ling (8 stars, last pushed 5mo ago), licensed MIT. It adds 20 tokens to every session and 814 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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