Ling: Skill for Claude Code

.agents/skills/game-development/2d-games/SKILL.md

2d-games is a skill for Claude Code from MisonL/Ling. It costs 29 tokens per session (751 once invoked), scanned A, original, MIT.

A guide to building two-dimensional games, covering sprites, animation, tile maps, collisions, physics, cameras, and common game patterns. A sprite is a game object shown as an image, while a tile map builds a level from repeated tiles.

In plain words
What is it for?
Use it when designing 2D platformers, top-down games, room-based cameras, animated characters, tile-based levels, or simplified collision shapes.
Why use it?
It gives practical design rules for keeping 2D game movement, collisions, camera behavior, and graphics clear and consistent.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is MisonL/Ling's own configuration. It tells Claude Code how to work on Ling itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Ling configures →

Reuse

Borrowing it

Nothing to install: this file belongs to MisonL/Ling. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/MisonL/Ling/main/.agents/skills/game-development/2d-games/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/MisonL/Ling

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 2d-games

README.md
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Your own site
<a href="https://agentmods.dev/skills/misonl/ling/2d-games"><img src="https://agentmods.dev/badge/skills/misonl/ling/2d-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 2d-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/misonl/ling/2d-games"><img src="https://agentmods.dev/badge/skills/misonl/ling/2d-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 751 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00751
Opus 5.5 $0.00012 $0.00300
Sonnet 5.5 $0.00006 $0.00150
Haiku 4.5 $0.00003 $0.00075

Measured 1mo ago against content hash a3fea044f79f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

2d-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/game-development/2d-games/SKILL.md · 120 lines

What it actually says

2D 游戏开发

2D 游戏系统的原则。


1. 精灵系统

精灵组织

组件 用途
Atlas(图集) 合并贴图,减少绘制调用
Animation(动画) 帧序列
Pivot(枢轴) 旋转/缩放的原点
Layering(分层) Z 顺序控制

动画原则

  • 帧率:常见 8-24 FPS
  • 挤压与拉伸增强冲击感
  • 动作前要有预备
  • 动作后要有收势

2. 瓦片地图设计

瓦片要点

因素 建议
尺寸 16x16、32x32、64x64
自动拼接(Auto-tiling) 用于地形
碰撞 使用简化形状

图层

图层 内容
背景 非交互场景
地形 可行走地面
物件 可交互对象
前景 视差覆盖

3. 2D 物理

碰撞形状

形状 使用场景
Box 矩形对象
Circle 球形、圆角
Capsule 角色
Polygon 复杂形状

物理要点

  • 像素级碰撞 vs 物理驱动
  • 固定时间步长保证一致性
  • 使用分层过滤

4. 摄像机系统

摄像机类型

类型 用途
Follow(跟随) 跟随玩家
Look-ahead(前瞻) 预判移动
Multi-target(多目标) 双人视角
Room-based(房间制) 类银河城

屏幕抖动

  • 短时长(50-200ms)
  • 强度递减
  • 克制使用

5. 类型模式

平台跳跃(Platformer)

  • Coyote time(离边宽容时间)
  • 跳跃缓冲
  • 可变跳跃高度

俯视角(Top-down)

  • 8 方向或自由移动
  • 目标锁定或自动瞄准
  • 是否需要旋转

6. 反模式

[FAIL] 不要做 [OK] 推荐
分离贴图 使用图集
复杂碰撞形状 使用简化碰撞
抖动镜头 平滑跟随
物理与像素混用 选定一种方案

记住: 2D 讲究清晰,每个像素都应传达信息。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 120 lines · 29 tokens per session scan A a3fea044f79f

Subscribe to this mod's changes

2d-games is a skill published in the GitHub repository MisonL/Ling (8 stars, last pushed 7mo ago), licensed MIT. It adds 29 tokens to every session and 751 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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