Ling: Skill for Claude Code

.agents/skills/game-development/mobile-games/SKILL.md

mobile-games is a skill for Claude Code from MisonL/Ling. It costs 21 tokens per session (698 once invoked), scanned A, original, MIT.

Guidance for building mobile games that work well with touchscreens, limited battery power, heat, different screen sizes, interruptions, and app-store rules.

In plain words
What is it for?
Use it when designing touch controls, responsive layouts, performance and battery behavior, offline handling, app-store compliance, or mobile-game payment models.
Why use it?
It helps avoid treating a phone like a desktop or console, which can cause awkward controls, overheating, battery drain, and store-submission problems.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is MisonL/Ling's own configuration. It tells Claude Code how to work on Ling itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Ling configures →

Reuse

Borrowing it

Nothing to install: this file belongs to MisonL/Ling. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/MisonL/Ling/main/.agents/skills/game-development/mobile-games/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/MisonL/Ling

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/misonl/ling/mobile-games/github.svg)](https://agentmods.dev/skills/misonl/ling/mobile-games)
Your own site
<a href="https://agentmods.dev/skills/misonl/ling/mobile-games"><img src="https://agentmods.dev/badge/skills/misonl/ling/mobile-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/misonl/ling/mobile-games"><img src="https://agentmods.dev/badge/skills/misonl/ling/mobile-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 698 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00698
Opus 5.5 $0.00008 $0.00279
Sonnet 5.5 $0.00004 $0.00140
Haiku 4.5 $0.00002 $0.00070

Measured 1mo ago against content hash 694d8a152258, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mobile-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/game-development/mobile-games/SKILL.md · 109 lines

What it actually says

移动游戏开发

平台限制与优化原则。


1. 平台考量

关键限制

限制 策略
触摸输入(Touch input) 大点击区域、手势
电池(Battery) 限制 CPU/GPU 使用
热量(Thermal) 发热时节流
屏幕尺寸(Screen size) 响应式 UI
中断(Interruptions) 进入后台暂停

2. 触摸输入原则

触摸 vs 控制器

触摸 桌面/主机
不精确 精确
遮挡屏幕 无遮挡
按钮有限 许多按钮
可用手势 按钮/摇杆

最佳实践

  • 最小触摸目标:44x44 点
  • 触摸时提供视觉反馈
  • 避免精确的时间要求
  • 支持纵向与横向

3. 性能目标

热管理

动作 触发条件
降低质量 设备温热
限制 FPS 设备发热
暂停特效 临界温度

电池优化

  • 30 FPS 通常足够
  • 暂停时休眠
  • 最小化 GPS/网络
  • 深色模式节省 OLED 电量

4. 应用商店要求

iOS(App Store)

要求 备注
隐私标签 必需
账户删除 若存在账户创建
截图 覆盖所有设备尺寸

Android(Google Play)

要求 备注
目标 API 当年的 SDK
64 位 必需
App bundles 推荐

5. 变现模型

模型 最适合
Premium(付费) 优质游戏、忠实受众
Free + IAP(免费+内购) 休闲、基于进度
Ads(广告) 超休闲、高量级
Subscription(订阅) 内容更新、多人游戏

6. 反模式

[FAIL] 禁止 [OK] 推荐
在移动端使用桌面控制 为触摸设计
忽略电池消耗 监控热量
强制横屏 支持玩家偏好
始终联网 缓存并同步

记住: 移动端是最受限的平台。尊重电池与注意力。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 109 lines · 21 tokens per session scan A 694d8a152258

Subscribe to this mod's changes

mobile-games is a skill published in the GitHub repository MisonL/Ling (8 stars, last pushed 7mo ago), licensed MIT. It adds 21 tokens to every session and 698 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

build-mobile-threejs-games

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

MengTo/Skills · 57 tokens

sceneview

Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is…

sceneview/sceneview · 156 tokens

sceneview-ios

Build 3D and AR apps on Apple platforms (iOS, macOS, visionOS) with SceneViewSwift — the SwiftUI wrapper around RealityKit. Use whenever the user asks for "3D in SwiftUI", "AR with ARKit in SwiftUI", a model viewer for iOS, or any Apple-platform 3D/AR app where the dependency is the SceneViewSwift Swift Package from…

sceneview/sceneview · 148 tokens

mobile-development

Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance.

jame581/GodotPrompter · 33 tokens

scenario-unity-mobile

Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore…

scenario-labs/skills · 127 tokens

ags-android-imgui-menu

Author: horoni Source: mcp-gamehacking/skills/ags-android-imgui-menu.

1llu50ry/mcp-gamehacking · 46 tokens