mobile-development

mobile-development is a skill for Claude Code from jame581/GodotPrompter. It costs 33 tokens per session (3,198 once invoked), scanned A, original, MIT.

A guide to releasing Godot games as Android and iPhone apps. It explains platform setup, signing, permissions, app lifecycle, purchases, ads, device features, and mobile performance.

In plain words
What is it for?
Use it to export, sign, test, and optimize Godot games for Android and iOS.
Why use it?
It helps handle the platform-specific work that is easy to miss when moving a desktop game to phones and tablets.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 65 skills, 9 agents, 2 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jame581/godotprompter/mobile-development
Any agent
npx skills add jame581/GodotPrompter --skill mobile-development
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 65 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/mobile-development.svg)](https://agentmods.dev/skills/jame581/godotprompter/mobile-development)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/mobile-development"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/mobile-development.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,198 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.03198
Opus 5 $0.00016 $0.01599
Sonnet 5 $0.00007 $0.00640
Haiku 4.5 $0.00003 $0.00320

Measured 2d ago against content hash 743f9012b904, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

mobile-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mobile-development/SKILL.md · 286 lines

How it starts

The opening of the file, as written. The whole thing — 286 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile Development

Ship a Godot 4.x game to Android and iOS. This covers the platform-specific deltas beyond a generic export: signing, lifecycle, permissions, plugins, IAP, device features, and the mobile renderer/perf budget.

Related skills: export-pipeline for the generic export flow and CI/CD, responsive-ui for safe-area layout, input-handling for touch, godot-optimization for mobile performance, csharp-godot for C# mobile caveats.


1. Export & signing

Android: OpenJDK 17 and the Android SDK; set Java SDK Path + Android SDK Path in Editor Settings (per-user, not per-project). Generate a release keystore:

keytool -v -genkey -keystore mygame.keystore -alias mygame -keyalg RSA -validity 10000

Preset fields: Release / Release User / Release Password (keystore and key passwords must currently match); uncheck Export With Debug. AAB is mandatory for new Play uploads. CI env overrides: GODOT_ANDROID_KEYSTORE_RELEASE_{PATH,USER,PASSWORD}.

iOS: macOS + Xcode. Export needs an App Store Team ID + a reverse-DNS bundle Identifier; Godot generates an .xcodeproj you build from Xcode. The iOS simulator supports the Compatibility renderer only.

A custom Gradle build (Project → Install the Gradle Build template) is required for v2 plugins and IAP (Godot 4.2+). Since Godot 4.7 the Use Gradle Build export option is no longer marked experimental (GH-119172) — treat it as the standard path when you need plugins or IAP.

⚠️ Changed in Godot 4.7: Deprecated Google Play OBB expansion-file support was removed from the Android export. Projects still relying on APK expansion files must migrate to Play Asset Delivery or PCK patching. See GH-118283.


2. App lifecycle

Real Node notification constants: NOTIFICATION_APPLICATION_PAUSED (2015), NOTIFICATION_APPLICATION_RESUMED (2014), NOTIFICATION_APPLICATION_FOCUS_IN/_OUT (2016/2017), NOTIFICATION_WM_GO_BACK_REQUEST (1007, Android Back). There is no WM_CLOSE_REQUEST on mobile. Autosave on PAUSED; iOS gives ~5 s after pause to finish work before it kills the app.

Read the full file on GitHub · 286 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 286 lines · 33 tokens per session scan A 743f9012b904

Subscribe to this mod's changes

mobile-development is a skill published in the GitHub repository jame581/GodotPrompter (673 stars, last pushed 24d ago), licensed MIT. It adds 33 tokens to every session and 3,198 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.