sceneview-ios

sceneview-ios is a skill for Codex from sceneview/sceneview. It costs 148 tokens per session (4,263 once invoked), scanned A, original, Apache-2.0.

A SwiftUI library for building 3D and augmented-reality apps on Apple platforms such as iOS, macOS, and visionOS. It uses RealityKit for 3D rendering and ARKit for iOS augmented reality.

In plain words
What is it for?
Use it to build iPhone AR experiences, 3D model viewers, and other 3D interfaces in SwiftUI, including projects distributed through Swift Package Manager.
Why use it?
It provides one SwiftUI-style interface for displaying 3D scenes and AR content instead of requiring separate view patterns for each feature.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to build iPhone AR experiences, 3D model viewers, and other 3D interfaces in SwiftUI, including projects distributed through Swift Package Manager.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sceneview/sceneview/sceneview-ios
About the project

SceneView is a 3D and augmented-reality software development kit for building experiences across platforms such as Android, iOS, web, desktop, and Flutter. It provides platform-specific renderers through familiar UI frameworks, including Jetpack Compose and SwiftUI, and its catalogue add-ons include MCP servers, skills, instructions, settings, rules, and an agent for working with the SDK.

sceneview/sceneview · 1,347 stars · on GitHub · sceneview.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sceneview/sceneview --skill sceneview-ios
Clone the repo
git clone --depth 1 https://github.com/sceneview/sceneview

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sceneview-ios

README.md
[![agentmods](https://agentmods.dev/badge/skills/sceneview/sceneview/sceneview-ios/github.svg)](https://agentmods.dev/skills/sceneview/sceneview/sceneview-ios)
Your own site
<a href="https://agentmods.dev/skills/sceneview/sceneview/sceneview-ios"><img src="https://agentmods.dev/badge/skills/sceneview/sceneview/sceneview-ios/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sceneview-ios

Your own site · 80×15
<a href="https://agentmods.dev/skills/sceneview/sceneview/sceneview-ios"><img src="https://agentmods.dev/badge/skills/sceneview/sceneview/sceneview-ios.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 148 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,263 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 119
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
  • medium Rogue Agent · line 363
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00148 $0.04263
Opus 5.5 $0.00059 $0.01705
Sonnet 5.5 $0.00030 $0.00853
Haiku 4.5 $0.00015 $0.00426

Measured 2d ago against content hash 02150a180986, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sceneview-ios scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/sceneview-ios/SKILL.md · 364 lines

How it starts

The opening of the file, as written. The whole thing — 364 lines — stays where its author put it; the contents beside it link to each section on GitHub.

What SceneViewSwift is

SceneViewSwift is the Apple-platform half of the SceneView SDK — a declarative SwiftUI API over RealityKit. Same mental model as the Android library (SceneView { } / ARSceneView { }) but expressed with SwiftUI result-builders and view modifiers, not Jetpack Compose.

  • 3D — SceneView { … } SwiftUI view (iOS / macOS / visionOS).
  • AR — ARSceneView(…) SwiftUI view (iOS only — ARKit).
  • Renderer — RealityKit. There is no Filament on Apple platforms.
  • Distribution — Swift Package Manager. The package lives in the github.com/sceneview/sceneview monorepo; consumers add it by URL and pin a version tag (currently 4.57.0).

SceneViewSwift is consumable directly from Swift, and also underneath the Flutter and React Native bridges.

Authoritative API reference

Three sources, in priority order:

  1. docs/docs/cheatsheet-ios.md in the repo — the complete Apple-platform API reference (every node factory, view modifier, environment preset, the Android↔Apple mapping table, and the iOS parity-status tables). https://github.com/sceneview/sceneview/blob/main/docs/docs/cheatsheet-ios.md
  2. SceneViewSwift/Sources/SceneViewSwift/ — the actual Swift source. When in doubt about a signature, read it. Node factories live under Nodes/, the views in SceneView.swift / ARSceneView.swift.
  3. samples/ios-demo/SceneViewDemo/Views/Demos/ — a working SwiftUI demo for every feature. Read the demo, do NOT improvise an API.

llms.txt at the repo root carries the cross-platform surface but is Android-centric — prefer cheatsheet-ios.md for Swift.

When to use this skill

Trigger on any of:

  • "Build me a 3D viewer / AR app in SwiftUI."
  • "Load a .usdz / .reality / .stl / .obj / .ply / .3mf model on iOS."
  • "Open an STL from Files / show a 3D print at real size in AR."
  • "Place a model on a detected AR plane in ARKit + SwiftUI."
  • "Add 3D content to a visionOS / macOS app with SceneView."
  • "Convert this SceneKit / RealityView code to SceneViewSwift."
  • "Make SceneViewer from our Compose Multiplatform app actually render on iOS."

Read the full file on GitHub · 364 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed 02150a180986
  2. 5d ago Changed 184364fdc47c
  3. 8d ago Changed 0b163769c14e
  4. 10d ago Changed fe8c50b4d15f
  5. 16d ago Changed · -4 lines 585f0f872081
  6. 18d ago Changed ece55d2e6d8a
  7. 19d ago Changed f102030eaf8c
  8. 20d ago Changed bc5fc2622f0b
  9. 21d ago Changed c03e878f2622
  10. 22d ago First seen · 368 lines · 148 tokens per session scan A 6149ee635cd1

Subscribe to this mod's changes

sceneview-ios is a skill published in the GitHub repository sceneview/sceneview (1,347 stars, last pushed today), licensed Apache-2.0. It adds 148 tokens to every session and 4,263 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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