MisonL/Ling

面向 Gemini CLI、Antigravity 与 Codex 的中文 AI Agent 模板工具包,提供 Skills、Agents、Workflows 与 CLI 的一键安装、更新和治理。

9Stars on the repository
60Mods indexed here, across every type
5mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

api-patterns

01

MisonL/Ling

Skill Claude CodeCodex

API design principles and decision-making(API 设计原则与决策逻辑)。REST vs GraphQL vs tRPC selection(选择)、response formats(响应格式)、versioning(版本控制)、pagination(分页)。.

9 5mo ago A 48 tokens original MIT

app-builder

02

MisonL/Ling

Skill Claude CodeCodex

An orchestrator for planning and coordinating the construction of applications. It identifies the project type, selects a technology stack and template, plans the structure, and coordinates specialized assistants.

9 5mo ago A 41 tokens original MIT

templates

03

MisonL/Ling

Skill Claude CodeCodex

A set of starter project templates for common application types and technology combinations. It includes templates for web apps, APIs, mobile and desktop apps, browser extensions, command-line tools, blogs, and documentation.

9 5mo ago A 29 tokens original MIT

architecture

04

MisonL/Ling

Skill Claude CodeCodex

A framework for choosing and recording software architecture decisions. It starts from requirements, weighs trade-offs, and can capture the reasoning in an ADR, or Architecture Decision Record.

9 5mo ago A 59 tokens copy · 80% MIT

bash-linux

05

MisonL/Ling

Skill Claude CodeCodex

Bash/Linux terminal patterns(终端模式)。Critical commands, piping, error handling, scripting(核心命令/管道/错误处理/脚本编写)。Use when working on macOS or Linux systems(适用于 macOS 或 Linux 系统)。.

9 5mo ago B 57 tokens copy · 84% MIT

behavioral-modes

06

MisonL/Ling

Skill Claude CodeCodex

A set of behavior modes that changes how an AI agent thinks, communicates, and prioritizes work for different tasks. The documented modes include brainstorming, implementation, debugging, and review.

9 5mo ago A 47 tokens original MIT

brainstorming

07

MisonL/Ling

Skill Claude CodeCodex

A questioning and communication process for unclear or complex software requests. It requires understanding the goal, users, scope, and consequences before implementation begins.

9 5mo ago A 53 tokens original MIT

clean-code

08

MisonL/Ling

Skill Claude CodeCodex

A set of practical coding rules for keeping code simple, focused, and readable. It covers naming, small functions, avoiding repetition, and not building unrequested features.

9 5mo ago A 31 tokens original MIT

MisonL/Ling

Skill Claude CodeCodex

A checklist for reviewing code for correctness, security, performance, clarity, tests, and documentation. It also includes checks for AI-generated code, such as unsafe prompts and unhandled failures.

9 5mo ago A 20 tokens original MIT

database-design

10

MisonL/Ling

Skill Claude CodeCodex

A guide to designing databases, including tables and relationships, indexes, database choices, ORM choices, and schema changes. An ORM is a tool that lets application code work with database data through programming objects or methods.

9 5mo ago A 30 tokens original MIT

MisonL/Ling

Skill Claude CodeCodex

A deployment guide for releasing software to production, the live environment users access. It explains how to choose a platform and check the release before, during, and after deployment.

9 5mo ago A 36 tokens original MIT

MisonL/Ling

Skill Claude CodeCodex

A set of templates and structure guides for README files, API documentation, and code comments. A README is the main introduction and setup guide for a software project; an API is a defined way for programs to communicate.

9 5mo ago A 32 tokens original MIT

frontend-design

13

MisonL/Ling

Skill Claude CodeCodex

A guide to designing website and application interfaces, including layout, colors, fonts, visual effects, animation, and accessibility. It also defines when to ask questions before choosing a design direction.

9 5mo ago A 41 tokens original MIT

2d-games

14

MisonL/Ling

Skill Claude CodeCodex

A guide to building two-dimensional games, covering sprites, animation, tile maps, collisions, physics, cameras, and common game patterns. A sprite is a game object shown as an image, while a tile map builds a level from repeated tiles.

9 5mo ago A 29 tokens original MIT

3d-games

15

MisonL/Ling

Skill Claude CodeCodex

A guide to building 3D game systems, including how geometry becomes screen pixels, how shaders control appearance, how objects collide, and how cameras and lights work.

9 5mo ago A 32 tokens original MIT

game-development

16

MisonL/Ling

Skill Claude CodeCodex

A guide that organizes game development work by platform, dimension, and specialty. It directs projects toward areas such as web, mobile, PC, VR/AR, 2D, 3D, multiplayer, art, audio, and design.

9 5mo ago A 20 tokens original MIT

game-art

17

MisonL/Ling

Skill Claude CodeCodex

A guide to choosing a game's visual style and managing the art pipeline, from concept and modeling to textures, rigging, animation, and engine integration. It covers styles such as pixel art, flat design, hand-painted art, and 3D.

9 5mo ago A 20 tokens original MIT

game-audio

18

MisonL/Ling

Skill Claude CodeCodex

A guide to designing and integrating game sounds, music, and audio that changes with gameplay. It covers music, sound effects, environmental sound, interface sounds, and voice.

9 5mo ago A 22 tokens original MIT

game-design

19

MisonL/Ling

Skill Claude CodeCodex

A guide to designing games around a repeating player loop: action, response, reward, and repetition. It also covers game design documents, player motivation, difficulty, and progression.

9 5mo ago A 23 tokens original MIT

mobile-games

20

MisonL/Ling

Skill Claude CodeCodex

Guidance for building mobile games that work well with touchscreens, limited battery power, heat, different screen sizes, interruptions, and app-store rules.

9 5mo ago A 21 tokens original MIT

multiplayer

21

MisonL/Ling

Skill Claude CodeCodex

A guide to designing multiplayer games, covering server architecture, keeping game state synchronized across players, network efficiency, delay handling, and anti-cheat checks.

9 5mo ago A 15 tokens original MIT

pc-games

22

MisonL/Ling

Skill Claude CodeCodex

A guide to choosing tools and platform features for computer and console games. It covers game engines, Steam features, console requirements, controllers, comfort, and performance.

9 5mo ago A 23 tokens original MIT

vr-ar

23

MisonL/Ling

Skill Claude CodeCodex

A guide to building virtual-reality and augmented-reality experiences. VR places the user inside a digital environment, while AR adds digital elements to the real world.

9 5mo ago A 20 tokens original MIT

web-games

24

MisonL/Ling

Skill Claude CodeCodex

A guide to making games that run in web browsers, covering framework selection, rendering, performance, and asset loading.

9 5mo ago A 22 tokens original MIT