game-art

game-art is a skill for Claude Code, Codex from MisonL/Ling. It costs 20 tokens per session (1,663 once invoked), scanned A, original, MIT.

A guide to choosing a game's visual style and managing the art pipeline, from concept and modeling to textures, rigging, animation, and engine integration. It covers styles such as pixel art, flat design, hand-painted art, and 3D.

In plain words
What is it for?
Use it to choose a visual style, plan 2D or 3D asset production, organize animation work, and prepare art for a game engine.
Why use it?
It helps teams choose an art direction that fits the game's mood, production speed, skill needs, and ability to grow. It also makes the steps from artwork to game-ready assets easier to plan.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/misonl/ling/game-art
Any agent
npx skills add MisonL/Ling --skill game-art
Clone the repo
git clone --depth 1 https://github.com/MisonL/Ling

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/misonl/ling/game-art.svg)](https://agentmods.dev/skills/misonl/ling/game-art)
Your own site
<a href="https://agentmods.dev/skills/misonl/ling/game-art"><img src="https://agentmods.dev/badge/skills/misonl/ling/game-art.svg" alt="Measured on agentmods" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,663 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00020 $0.01663
Opus 5 $0.00010 $0.00831
Sonnet 5 $0.00004 $0.00333
Haiku 4.5 $0.00002 $0.00166

Measured 5d ago against content hash f1e618dcf0fb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/game-development/game-art/SKILL.md · 186 lines

How it starts

The opening of the file, as written. The whole thing — 186 lines — stays where its author put it; the contents beside it link to each section on GitHub.

游戏美术原则

游戏视觉设计思维:风格选择、资产管线与美术指导。


1. 美术风格选择

决策树

游戏应该唤起什么感觉?
|
+-- 怀旧 / 复古
|   +-- 有限调色板? -> Pixel Art(像素艺术)
|   +-- 手绘感? -> Vector / Flash style(矢量/Flash 风格)
|
+-- 真实 / 沉浸
|   +-- 高预算? -> PBR 3D
|   +-- 风格化真实? -> Hand-painted textures(手绘纹理)
|
+-- 亲切 / 休闲
|   +-- 干净的形状? -> Flat / Minimalist(扁平/极简)
|   +-- 柔和感? -> Gradient / Soft shadows(渐变/软阴影)
|
+-- 独特 / 实验性
    +-- 定义自定义风格指南

风格比较矩阵

风格 制作速度 技能门槛 可扩展性 最适合
Pixel Art(像素艺术) 难招人 独立、复古
Vector/Flat(矢量/扁平) 移动端、休闲
Hand-painted(手绘) 奇幻、风格化
PBR 3D AAA 管线 真实游戏
Low-poly(低多边形) 独立 3D
Cel-shaded(卡通渲染) 动漫、卡通

2. 资产管线决策

2D 管线

阶段 工具选项 输出
概念 Paper、Procreate、Photoshop 参考图
创作 Aseprite、Photoshop、Krita 单个精灵
图集 TexturePacker、Aseprite 精灵表
动画 Spine、DragonBones、逐帧 动画数据
集成 引擎导入 游戏就绪资产

3D 管线

阶段 工具选项 输出
概念 2D 美术、Blockout 参考
建模 Blender、Maya、3ds Max 高模
拓扑 Blender、ZBrush 游戏就绪网格
UV/纹理 Substance Painter、Blender 纹理贴图
绑定 Blender、Maya 骨骼绑定
动画 Blender、Maya、Mixamo 动画片段
导出 FBX、glTF 引擎就绪

3. 色彩理论决策

调色板选择

目标 策略 示例
和谐 互补或类比 自然类游戏
对比 高饱和度差异 动作类游戏
情绪 暖/冷色温 恐怖、舒适
可读性 明度对比优于色相 玩法清晰度

色彩原则

  • 层级: 重要元素应突出
  • 一致性: 相同对象 = 相同色系
  • 上下文: 颜色在背景上读取不同
  • 无障碍: 不要仅依赖颜色

4. 动画原则

12 原则(应用于游戏)

原则 游戏应用
Squash & Stretch(挤压与拉伸) 跳跃弧线、撞击
Anticipation(预备动作) 攻击前的蓄力
Staging(舞台设计) 清晰的剪影
Follow-through(跟随动作) 移动后的头发、披风
Slow in/out(慢进/慢出) 过渡的缓动
Arcs(弧线) 自然移动路径
Secondary Action(次要动作) 呼吸、眨眼
Timing(时间控制) 帧数 = 重量/速度
Exaggeration(夸张) 远距离可读
Appeal(吸引力) 令人难忘的设计

Read the full file on GitHub · 186 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 186 lines · 20 tokens per session scan A f1e618dcf0fb

Subscribe to this mod's changes

game-art is a skill published in the GitHub repository MisonL/Ling (8 stars, last pushed 5mo ago), licensed MIT. It adds 20 tokens to every session and 1,663 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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