Ling: Skill for Claude Code

.agents/skills/game-development/game-design/SKILL.md

game-design is a skill for Claude Code from MisonL/Ling. It costs 23 tokens per session (867 once invoked), scanned A, original, MIT.

A guide to designing games around a repeating player loop: action, response, reward, and repetition. It also covers game design documents, player motivation, difficulty, and progression.

In plain words
What is it for?
Use it to define a game's core loop, write a game design document, plan rewards and progression, and balance difficulty for different players.
Why use it?
It helps turn a broad game idea into a clear playable experience. It provides ways to check whether the game is too easy, too hard, or missing satisfying feedback and goals.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is MisonL/Ling's own configuration. It tells Claude Code how to work on Ling itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Ling configures →

Reuse

Borrowing it

Nothing to install: this file belongs to MisonL/Ling. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/MisonL/Ling/main/.agents/skills/game-development/game-design/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/MisonL/Ling

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/misonl/ling/game-design/github.svg)](https://agentmods.dev/skills/misonl/ling/game-design)
Your own site
<a href="https://agentmods.dev/skills/misonl/ling/game-design"><img src="https://agentmods.dev/badge/skills/misonl/ling/game-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/misonl/ling/game-design"><img src="https://agentmods.dev/badge/skills/misonl/ling/game-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 867 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00867
Opus 5.5 $0.00009 $0.00347
Sonnet 5.5 $0.00005 $0.00173
Haiku 4.5 $0.00002 $0.00087

Measured 1mo ago against content hash 0ffc13944146, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/game-development/game-design/SKILL.md · 130 lines

What it actually says

游戏设计原则

让游戏更有吸引力的设计思维。


1. 核心循环设计

30 秒测试

每个游戏都需要一个有趣的 30 秒循环:
1. ACTION -> 玩家做某事
2. FEEDBACK -> 游戏响应
3. REWARD -> 玩家感觉良好
4. REPEAT

循环示例

类型 核心循环
Platformer(平台) 跑 -> 跳 -> 落地 -> 收集
Shooter(射击) 瞄准 -> 射击 -> 击杀 -> 拾取
Puzzle(解谜) 观察 -> 思考 -> 解开 -> 前进
RPG(角色扮演) 探索 -> 战斗 -> 升级 -> 装备

2. 游戏设计文档(GDD)

核心部分

部分 内容
Pitch 一句话描述
Core Loop 30 秒玩法
Mechanics 系统如何工作
Progression 玩家如何前进
Art Style 视觉方向
Audio 声音方向

原则

  • 保持它是鲜活的(定期更新)
  • 视觉辅助交流
  • 少即是多(从小开始)

3. 玩家心理学

动机类型

类型 驱动力
Achiever(成就者) 目标、完成度
Explorer(探索者) 发现、秘密
Socializer(社交者) 互动、社区
Killer(杀手) 竞争、支配

奖励计划

计划 效果 用途
Fixed(固定) 可预测 里程碑奖励
Variable(可变) 易上瘾 掉落战利品
Ratio(比率) 基于努力 刷刷刷游戏

4. 难度平衡

心流状态

太难 -> 沮丧 -> 退出
太易 -> 无聊 -> 退出
刚刚好 -> 心流 -> 投入

平衡策略

策略 如何做
Dynamic(动态) 适应玩家技能
Selection(选择) 让玩家选择
Accessibility(无障碍) 为所有人提供选项

5. 进度设计

进度类型

类型 示例
Skill(技能) 玩家变得更好
Power(力量) 角色变得更强
Content(内容) 新区域解锁
Story(故事) 叙事推进

节奏原则

  • 早期胜利(快速钩住)
  • 逐渐增加挑战
  • 强度之间的休息节拍
  • 有意义的选择

6. 反模式

[FAIL] 禁止 [OK] 推荐
孤立设计 持续进行游戏测试
有趣之前先打磨 首先制作原型
强制一种玩法 允许玩家表达
过度惩罚 奖励进步

记住: 乐趣是通过迭代发现的,而不是在纸上设计出来的。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 130 lines · 23 tokens per session scan A 0ffc13944146

Subscribe to this mod's changes

game-design is a skill published in the GitHub repository MisonL/Ling (8 stars, last pushed 7mo ago), licensed MIT. It adds 23 tokens to every session and 867 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens