loremaester
01Settings file Claude Code
MCP configuration declaring 3 servers: r2r, sourcebooks, vault-graph.
Settings file Claude Code
MCP configuration declaring 3 servers: r2r, sourcebooks, vault-graph.
MCP server Claude CodeCodexCursor +2
MCP server "r2r" as configured in mm-weber/loremaester. Runs /workspaces/loremaester/mcp-servers/r2r-wrapper/r2r_mcp_wrapper.py with python3. Needs 1 environment variable to run.
MCP server Claude CodeCodexCursor +2
MCP server "sourcebooks" as configured in mm-weber/loremaester. Runs /workspaces/loremaester/mcp-servers/sourcebooks/server.py with python3. Needs 1 environment variable to run.
MCP server Claude CodeCodexCursor +2
MCP server "vault-graph" as configured in mm-weber/loremaester. Runs /workspaces/loremaester/mcp-servers/vault-graph/server.py with python3. Needs 1 environment variable to run.
Skill Claude CodeCodex
Use when the GM asks to update, extend, or fix the Campaign Chronicle (CampaignChronicle.md) from PlayerNotes. Triggers on requests to add a session to the chronicle, summarize player notes into the campaign record, or fix missing details in existing chronicle entries. The core discipline is preserving precise…
Skill Claude CodeCodex
Use when the GM wants to prepare a new RPG session — creating a session folder, main prep file, and scene sub-files in the Obsidian vault. Triggers on requests to prep, plan, or create a new session, or to build encounters and scenes using the 5 Room Dungeon or Situations frameworks.
Skill Claude CodeCodex
Use when you need to find, list, or read-and-summarize Obsidian vault notes mechanically — e.g., "find all NPC notes tied to faction X", "list all session N scene files", "read frontmatter of these 12 notes and return a table", "grep all Locations/ notes for wikilinks to [[NPC Name]]". Dispatches a Haiku subagent to…
Skill Claude CodeCodex
Use when creating or expanding worldbuilding content — locations, NPCs, factions, lore entries, quests, or items for a TTRPG campaign managed in an Obsidian vault. Triggers on any request to create, describe, detail, or flesh out campaign world elements, even if the user doesn't explicitly say "worldbuilding". Also…