Skill Claude Code
A Rust code navigation tool that uses the Language Server Protocol, the system behind editor features such as “go to definition.” It can locate definitions, find references, and show type or documentation details.
Skill Claude Code
A Rust code navigation tool that uses the Language Server Protocol, the system behind editor features such as “go to definition.” It can locate definitions, find references, and show type or documentation details.
Skill Claude Code
A Rust project dependency viewer that prints the dependency tree as ASCII text. It can limit the tree depth and show enabled feature flags.
Skill Claude Code
A Rust code refactoring tool that uses language-server analysis to find affected code before changing it. It supports renaming symbols, extracting or inlining functions, and moving symbols between modules.
Skill Claude Code
A Rust project-structure guide that uses LSP, the language tools that understand source code, to list symbols such as structs, traits, functions, and modules.
Skill Claude Code
A Rust code-navigation guide for finding which types implement a trait, or which traits a type implements, using a language server.
Skill Claude CodeCodex
Write or rewrite technical text with the rules of ASD-STE100 Simplified Technical English so it is clear, unambiguous, and free of AI slop. Use for documentation, READMEs, runbooks, procedures, error messages, release notes, incident reports, and API guides. Also use when the user says "STE", "Simplified Technical…
Skill Claude Code
A review guide for unsafe Rust code and foreign-function interfaces, which let Rust call code written in languages such as C. It covers raw pointers, memory layout, `extern` functions, safety comments, and undefined behavior.
Skill Codex
Select, pin, configure, install, build, and troubleshoot Buf code-generation plugins across remote BSR and local execution. Use for buf.gen.yaml plugin entries, protoc-gen- tools, generated Go/Python/TypeScript/OpenAPI outputs, offline generation, BSR connectivity or rate-limit failures, OCI-packaged plugin wrappers…
Skill Codex
Configure, inspect, update, validate, and troubleshoot Buf workspaces and modules. Use when working with buf.yaml, buf.lock, buf.gen.yaml or domain-specific Buf generation templates; managing BSR dependencies; formatting, linting, generating, detecting breaking Protobuf changes; locating dependency schemas; or…
Skill Codex
Design, change, and review Protobuf schemas used as gRPC contracts, streaming protocols, typed data models, grpc-gateway REST APIs, OpenAPI specifications, or generated SDK inputs. Use for .proto files, RPC request/response design, oneof stream events, validation annotations, API versioning, schema evolution…
Agent Claude CodeCursor
AUV SceneBridge / view-memory lane code quality reviewer. Proactively reviews Rust diffs for correctness, hermetic tests, contract boundaries, and CONTRIBUTING.local.md veto items. Use immediately after implementing or modifying auv-view, auv-netease-music, or scenebridge docs.
Cursor rule Cursor
Rust edits use RustRover MCP for structure and Cargo for validation.
Skill Claude Code
Use this skill to generate well-branded interfaces and assets for AUV (the Moeru AI command-replay / inspect runtime), either for production or throwaway prototypes/mocks. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
Skill Codex
Prepare, diagnose, and validate Linux GPU and Wayland environments for AUV rendering and capture through XDG Desktop Portal and PipeWire. Use when installing AUV desktop runtime dependencies, connecting from another machine over SSH, using an existing compositor or a headless wlroots/Sway session, checking hardware…
Skill Codex
Prepare or update AUV pull requests with source-backed CLI, Protobuf/Runner, and public API change disclosures, before-and-after usage, and migration notes. Also use for retrospective API audits of specified PRs or revisions.
Skill Codex
Use when explaining, creating, or changing a Pixi workspace, including manifests, dependencies, platforms, targets, features, environments, tasks, lockfiles, editable Python packages, CI commands, or IDE interpreter setup.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: