Claude Code instructions for MosaicXR-AI/mosaic-bridge, covering mosaic bridge — claude code instructions, ⚠️ hard rule: free bridge only, ⚠️ old repo warning, pro tool categories — do not build here and free bridge tool categories (build here).
Zara — Mosaic Bridge project guide. Use for Unity scene setup, render pipeline questions, tool selection, session handoff, and general Mosaic Bridge onboarding. Context: User starting a new Unity session user: "I want to build a rain effect with particles" assistant: "I'll load Zara to guide you through the particle…
Max — Mosaic Bridge scene builder. Use for complete scene construction workflows: objects, materials, lighting, particles, physics, audio, and UI. Context: User building an urban rain scene user: "Build a rainy night cityscape" assistant: "I'll load Max to plan and build the scene systematically" Context: User wants…
Ray — Mosaic Bridge shader expert. Use for ShaderGraph creation, node wiring, HLSL shader writing, shader debugging, and render pipeline shader issues. Context: User wants a Voronoi-based water shader user: "Create a water shader with Voronoi cracks" assistant: "I'll use Ray to plan and build the ShaderGraph step by…
Zara — Mosaic Bridge project guide. Use for Unity scene setup, render pipeline questions, tool selection, session handoff, and general Mosaic Bridge onboarding. Use when the user says "start session", "preflight", "my materials are magenta", or asks which tools to use.
Max — Mosaic Bridge scene builder. Use for complete scene construction workflows — objects, materials, lighting, particles, physics, audio, and UI. Use when the user says "build a scene", "create a level", "add rain", "set up physics", or describes building any environment.
Ray — Mosaic Bridge shader expert. Use for ShaderGraph creation, node wiring, HLSL shader writing, shader debugging, and render pipeline shader issues. Use when the user says "create a shader", "ShaderGraph", "Voronoi", "water shader", or "shader is not compiling".