sandbox-tfjs
49Skill Claude CodeCodex
Classify and embed images, detect objects, and answer from a passage in a Code node or CodeAct action, with TensorFlow.js running on the host.
Skill Claude CodeCodex
Classify and embed images, detect objects, and answer from a passage in a Code node or CodeAct action, with TensorFlow.js running on the host.
Skill Claude CodeCodex
Count, encode, and decode LLM tokens in a Code node or CodeAct action, with js-tiktoken running on the host.
Skill Claude CodeCodex
Send SMS and WhatsApp messages and look up numbers from a Code node or CodeAct action, with NodeTool's Twilio request builder running on the host.
Skill Claude CodeCodex
Read and write Excel workbooks in a Code node or CodeAct action, with exceljs running on the host.
Skill Claude CodeCodex
Parse XML feeds and sitemaps in a Code node or CodeAct action, with fast-xml-parser running on the host.
Skill Claude CodeCodex
Read and write YAML inside a Code node or CodeAct action, with js-yaml running in the guest.
Skill Claude CodeCodex
Read and write zip archives in a Code node or CodeAct action, with fflate running on the host under a 50 MB inflation cap.
Skill Claude CodeCodex
Cut a NodeTool timeline to music and shape its pacing — detect the beat grid, place cuts on phrases, pick a cut type, build speed ramps with time remap, and give the piece an arc. Use when clips should land on the music, when pacing drags or feels choppy, when a hit needs impact, or when transitions feel arbitrary.…
Skill Claude CodeCodex
Add and animate a consistent text layer on an existing NodeTool timeline. Use for titles, lower-thirds, captions, callouts, end cards, number tickers, deterministic scrambles, and text on a path.
Skill Claude CodeCodex
Choose and animate colour on a NodeTool timeline, including shape and text gradients, colour grades, 3D LUTs, and dither. Use when building a look, matching shots, animating colour, or fixing muddy, washed-out, or banded frames.
Skill Claude CodeCodex
Write a shootable, precisely timed commercial beat sheet and store it as a NodeTool storyboard, with a consistent entity roster behind every shot. Use when someone needs ad structure — hooks, beats, timecodes, VO — rather than a finished render.
Skill Claude CodeCodex
Turn a confirmed product or feature brief into a shootable 30–120 second explainer storyboard with a consistent entity roster. Use for the beat structure of an explanatory product video, not workflows, pipelines, or finished renders. A narrated explainer whose shots are timed to the voiceover also loads script-video…
Skill Claude CodeCodex
Stage the frame on a NodeTool timeline — grids, focal placement, safe areas per aspect ratio, depth layers and parallax, camera moves, and where elements enter and leave. Use when placing titles, lower thirds, shapes or overlays, when a layout must survive 16:9 and 9:16, when adding a push or a parallax move, or when…
Skill Claude CodeCodex
Turn a product page URL into a finished launch commercial — research, storyboard, rendered stills and clips, voice, music, an assembled timeline — delivered as an editable NodeTool project with the real cost. Use when someone asks for a finished ad, launch spot or commercial with generated footage from a product page…
Skill Claude CodeCodex
Animate a brand mark on a NodeTool timeline — stroke draw-on, mask wipe, staggered build, wordmark type, an idle loop, and landing the settle on a sound logo. Use for an intro sting, a sign-off, an end card, a splash, or a loader loop. Not for designing the mark itself.
Skill Claude CodeCodex
Build an ambient backdrop on a NodeTool timeline using shape gradients, procedural generator effects, slow loops, or generated video. Use for title cards, hero beds, end cards, lower-third plates, and quiet loops behind a subject.
Skill Claude CodeCodex
Write NodeTool timeline animation curves by hand or bake a JavaScript body into curves once. Use for overshoot, bounce, anticipation, arcs, path draw-on, style-property animation, or motion a preset cannot express.
Skill Claude CodeCodex
Set the motion language for a piece before anything is animated — one easing family, one timing unit, one transition family, one stagger rhythm — and audit a timeline against it. Use when starting a title pass or a whole cut, when animation feels busy, cheap or inconsistent across shots, or when turning a brand or…
Skill Claude CodeCodex
Build and review a NodeTool timeline piece — the motion agent's entry point. Covers the build loop, choosing between the code pack and edit ops, the revise-by-editing-the-script loop, and the review pass. Use for title cards, kinetic text, lower thirds, clip entrances and exits, and layered motion.
Skill Claude CodeCodex
Choose timing, easing, stagger, anticipation, and follow-through for a NodeTool timeline. Use when motion feels stiff, floaty, busy, or late, or when an entrance, transition, or beat-bound animation needs a duration and curve. The op contract lives in timeline-edit-ops; the build loop is motion-graphics.
Skill Claude CodeCodex
Turn confirmed track metadata into a shootable, beat-synced music-video treatment and NodeTool storyboard. Use for a music video cut to a track, not ads or promos (commercial-beat-sheet, motion-ad), workflows, pipelines, or finished renders.
Skill Claude CodeCodex
Direct ElevenLabs speech, dialogue, sound effects and music — v3 audio tags and the voice that decides whether they land, stability as the delivery dial, punctuation for pacing, the per-line dialogue list, source-action-space sound-effect briefs, and the music composition plan. Use whenever the model id names an…
Skill Claude CodeCodex
Prompt Black Forest Labs' FLUX.2 [klein] — the subject/environment/style/technical hierarchy it processes in order, guidance-scale and step choices, negative prompts aimed at real failure modes, and the seed-locked one-variable-at-a-time loop its distilled checkpoints make fast enough to run. Which dials exist depends…
Skill Claude CodeCodex
Prompt OpenAI's GPT Image 2 — the five-slot Scene/Subject/Details/Use case/Constraints template it responds to, the change-versus-preserve shape for edits, labelled multi-image compositing, and how to get text on an image to render verbatim. Use whenever the model id contains gpt-image-2 (openai/gpt-image-2…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: