ouzlifaneyassine1-dot

60 mods across 1 repository, 0 stars between them.

3d-lighting

49

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when setting up lighting in a 3D scene — adding lights, configuring WorldEnvironment, sky, or shadows. Covers DirectionalLight3D vs Omni vs Spot, shadow tuning, ambient/sky-driven lighting, and Godot 4.6.3-era conventions. Trigger on "lighting", "shadows", "WorldEnvironment", "sun", "ambient", "sky", "light".

0 2mo ago A 86 tokens original MIT

art-direction

50

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when defining the visual style of the game — references, palette, mood, lighting plan, post-processing, do/don't list. Outputs an art bible at .onyx/art-bible.md. Trigger on "art direction", "art bible", "visual style", "color palette", "what should it look like", "the look".

0 2mo ago A 73 tokens copy · 88% MIT

brainstorm-game

51

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user wants help deciding what game to make, scoping a new project, or turning a vague idea into a buildable plan. Walks through genre, scope, core loop, mechanics, and art direction, then writes a 1-page brief to .onyx/GameSoul.md. Trigger on "brainstorm a game", "what should I make", "I want to make a…

0 2mo ago A 96 tokens copy · 86% MIT

browse-templates

52

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user wants to see available Onyx Engine project templates, start from an existing template, or asks "what templates exist?" — fetches the live list from github.com/OnyxEngine, presents the choices, and creates a project from the chosen template via onyx create . Trigger on "templates", "starter"…

0 2mo ago A 111 tokens copy · 88% MIT

make-game

53

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user says "make me a game", "build me a game", "I want to make a [genre] game", "let's build something" — the orchestration spine that runs the full game-dev pipeline: brainstorm → plan → scaffold → build core mechanics → art direction → audio → polish/VFX → verify → ship. Delegates to specialist skills…

0 2mo ago A 126 tokens copy · 88% MIT

new-project

54

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user wants a fresh blank Onyx Engine project — not from a template. Asks one question (project name) and runs onyx create empty . Trigger on "new project", "blank project", "empty project", "from scratch", "start fresh", "create new game", "blank canvas", "scaffold a project".

0 2mo ago A 77 tokens copy · 88% MIT

play

55

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user says "play", "run it", "test it", "let me see it", or "start the game". Runs the project in Onyx Engine, briefly waits, then reports what's happening — clean run, errors, or warnings.

0 2mo ago A 54 tokens original MIT

scene-composition

56

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when building or organizing scenes in Godot — node hierarchy conventions, when to extract sub-scenes, reusable prefab patterns, instance vs add-node decisions. Trigger on "scene", "sub-scene", "instance", "prefab", "node hierarchy", "scene structure", "PackedScene".

0 2mo ago A 63 tokens original MIT

gdscript-patterns

57

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when writing or refactoring GDScript — type hints, signals, exports, onready, lifecycle methods (ready vs process vs physicsprocess), getnode vs $NodePath, naming conventions. Trigger on "GDScript", "script", "signals", "exports", "onready", "ready", "process".

0 2mo ago A 79 tokens copy · 94% MIT

ui-basics

58

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when building Godot UI — HUDs, main menus, pause menus, health bars, progress bars, dialogue boxes, or any Control-node tree. Covers anchors, containers (VBox/HBox/Margin), responsive layout, and theme vs inline styling. Trigger on "UI", "HUD", "menu", "health bar", "Control", "anchors", "VBoxContainer", "main…

0 2mo ago A 88 tokens original MIT

animated-loop

59

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when generating a short looping video clip — splash screen background, animated logo backdrop, idle title-screen footage, looping environment ambience. Output must loop seamlessly and is wired as a VideoStreamPlayer with autoplay and loop set true. Trigger on "looping background", "splash loop", "title screen…

0 2mo ago A 90 tokens original MIT

cinematic-cutscene

60

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when generating a non-interactive cutscene clip — opening scene, story beat, character intro, ending. Locks the look with a reference image, image-to-videos a 5-10s shot, optionally adds TTS dialogue, and wires it as a VideoStreamPlayer that fades in/out. Trigger on "cutscene", "intro cinematic", "opening scene"…

0 2mo ago A 105 tokens original MIT