make-game

make-game is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 0 tokens per session (2,699 once invoked), scanned A, a copy of make-game, MIT.

A coordinator for taking a game from an initial idea through planning, coding, artwork, audio, testing, and release.

In plain words
What is it for?
Use it when starting a game from scratch or from a broad idea, rather than for a small change to an existing game.
Why use it?
It organizes the many stages of game development and passes each stage to the appropriate specialist workflow.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex; mentions OpenCode.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it when starting a game from scratch or from a broad idea, rather than for a small change to an existing game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/make-game
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill make-game
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for make-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/make-game/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/make-game)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/make-game"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/make-game/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for make-game

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/make-game"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/make-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,699 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02699
Opus 5 $0.00000 $0.01350
Sonnet 5 $0.00000 $0.00540
Haiku 4.5 $0.00000 $0.00270

Measured 9d ago against content hash 9998d2bb2d48, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

make-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to make-game — 89 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/scene-and-project/make-game/SKILL.md · 266 lines

How it starts

The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/make-game — The orchestration spine

This is the skill that runs end-to-end when a user says "make me a game." It does not try to do everything itself. It runs the right specialist skills in the right order with explicit handoffs and a checkpoint between every phase.

Core principle: structure beats vibes. A guided pipeline that delegates to focused specialists produces a real game. Off-the-cuff "let me think about it" loops produce three half-finished prototypes. Follow the phases. Don't skip.

When to use this skill

  • User says: "make me a game", "build me a game", "I want to make a [genre]", "let's build a game", "build me a [shape]".
  • User has nothing yet and wants the full path from idea → playable.
  • User has a vague idea and wants the agent to drive the whole arc.

When NOT to use this skill

  • User has a specific narrow ask ("add jump", "fix this bug", "design the inventory") → use the specific skill, not this orchestrator.
  • User already has a working scaffold and wants to iterate → start at the relevant phase below, don't re-run the whole pipeline.
  • User says "I want to use a template" → run onyx:browse-templates first; come back here only if they decide they want a custom build instead.

The Pipeline

  Brainstorm → Plan → Scaffold → Build → Layer → Polish → Verify → Ship
       │        │        │        │        │        │       │       │
       ▼        ▼        ▼        ▼        ▼        ▼       ▼       ▼
  brainstorm  plan   new-project  build-loop   art      vfx    play  export
   -game     (this   browse-      (this skill)  audio          debug -and-
              skill) templates                                       ship
                                                                     
                                  ↓
                         (one mechanic at a time:
                          design-mechanic + scene-composition
                          + gdscript-patterns + play check)

Run the phases in order. Between every phase, stop and confirm with the user before continuing. The user owns scope decisions; the agent owns execution discipline.

Read the full file on GitHub · 266 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 266 lines · 0 tokens per session scan A 9998d2bb2d48

Subscribe to this mod's changes

make-game is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,699 tokens. A static security scan graded it A with 0 findings. It is 88% identical to make-game, differing in 89 lines, and is treated as a copy.

Related

Other skills, from other repositories

make-game

Use when the user says "make me a game", "build me a game", "I want to make a [genre] game", "let's build something" — the orchestration spine that runs the full game-dev pipeline: brainstorm → plan → scaffold → build core mechanics → art direction → audio → polish/VFX → verify → ship. Delegates to specialist skills…

SummerEngine/summer-engine-agent · 126 tokens

brainstorm-game

Use when the user wants help deciding what game to make, scoping a new project, or turning a vague idea into a buildable plan. Walks through genre, scope, core loop, mechanics, and art direction, then writes a 1-page brief to .summer/GameSoul.md. Trigger on "brainstorm a game", "what should I make", "I want to make a…

SummerEngine/summer-engine-agent · 95 tokens

scene-composition

Use when building or organizing Summer Engine scenes: node hierarchy conventions, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions. Trigger on "scene", "sub-scene", "instance", "prefab", "node hierarchy", "scene structure", "PackedScene".

SummerEngine/summer-engine-agent · 64 tokens

browse-templates

Use when the user wants to see available Summer Engine project templates, start from an existing template, or asks "what templates exist?" — fetches the live list from github.com/SummerEngine, presents the choices, and creates a project from the chosen template via summer create . Trigger on "templates", "starter"…

SummerEngine/summer-engine-agent · 108 tokens

new-project

Use when the user wants a fresh blank Summer Engine project — not from a template. Asks one question (project name) and runs summer create empty . Trigger on "new project", "blank project", "empty project", "from scratch", "start fresh", "create new game", "blank canvas", "scaffold a project".

SummerEngine/summer-engine-agent · 75 tokens

play

Use when the user says "play", "run it", "test it", "let me see it", or "start the game". Runs the project in Summer Engine, briefly waits, then reports what's happening — clean run, errors, or warnings.

SummerEngine/summer-engine-agent · 53 tokens