brainstorm-game

brainstorm-game is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 95 tokens per session (2,416 once invoked), scanned A, original, MIT.

A guided process for deciding what game to make and reducing a vague idea to a buildable project brief. It covers the genre, core gameplay loop, mechanics, visual direction, and project size.

In plain words
What is it for?
Use it to shape a new game idea into a brief with a pitch, up to three mechanics, an art direction, and a scope such as a game jam, vertical slice, or full game.
Why use it?
It prevents a game project from growing beyond what can realistically be built. The result records the key decisions in a one-page brief for later development.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to shape a new game idea into a brief with a pitch, up to three mechanics, an art direction, and a scope such as a game jam, vertical slice, or full game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/brainstorm-game
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill brainstorm-game
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for brainstorm-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/brainstorm-game/github.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/brainstorm-game)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/brainstorm-game"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/brainstorm-game/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for brainstorm-game

Your own site · 80×15
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/brainstorm-game"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/brainstorm-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,416 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 192
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.02416
Opus 5 $0.00048 $0.01208
Sonnet 5 $0.00019 $0.00483
Haiku 4.5 $0.00010 $0.00242

Measured 9d ago against content hash fe1573720980, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

brainstorm-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/scene-and-project/brainstorm-game/SKILL.md · 209 lines

How it starts

The opening of the file, as written. The whole thing — 209 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/brainstorm-game — Decide What Game to Build

Overview

Most game projects fail because they were never scoped. This skill turns "I want to make a game" into a 1-page brief that names the pitch, the core loop, three mechanics max, the art direction, and the scope (jam / vertical slice / full game). The brief lands at .summer/GameSoul.md — the file Summer's onboarding pipeline and every future summer: skill reads on first turn.

Core principle: Constrain ruthlessly. A buildable bad idea beats an un-buildable great idea. Three mechanics, one art direction, one scope. Anything else gets parked in a "Later" list.

Steps

1. Open with the one question

Ask exactly this and wait:

One sentence — what kind of game do you want to make?

Don't pre-pitch genres. Don't list options. Read what they say. The first sentence is signal.

If they freeze ("I don't know"), offer 4 reference points only:

No worries. Pick the one that pulls you most: a) something cozy and exploratory (Stardew, A Short Hike), b) something tight and skill-based (Celeste, Hades), c) something story-led (Disco Elysium, Citizen Sleeper), d) something silly and short (Goat Sim, Untitled Goose). Or describe a different vibe.

2. Branch on genre signal

Read their answer for a genre anchor and pick one branch. Don't ask multiple questions in parallel.

Anchor word(s) Branch
"shooter", "FPS", "TPS", "combat" Action-Combat branch
"platformer", "metroidvania", "souls-like" Skill-Platforming branch
"RPG", "story", "narrative", "dialogue" Narrative branch
"roguelike", "deckbuilder", "auto-battler" Run-Based branch
"sim", "cozy", "farming", "city-builder" Sim branch
"puzzle", "physics", "sandbox" Puzzle branch
"horror", "atmospheric" Horror branch
"multiplayer", "PvP", "co-op" Multiplayer branch (forces the multiplayer-or-not call before scope)

If unclear, ask the smallest disambiguating question:

Tighter on this — is it more "tense and dangerous" or "calm and exploratory"?

Read the full file on GitHub · 209 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 209 lines · 95 tokens per session scan A fe1573720980

Subscribe to this mod's changes

brainstorm-game is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed today), licensed MIT. It adds 95 tokens to every session and 2,416 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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