vibegame-start

vibegame-start is a skill for Claude Code, Codex from tettethu/VibeGame. It costs 61 tokens per session (577 once invoked), scanned A, original, Apache-2.0.

A startup helper for VibeGame, a toolkit for coordinating game-development agents. It checks the team's running state, restores missing members, and loads project context.

In plain words
What is it for?
Use it at the beginning of a session to verify the team, restore the designer or artist when needed, inspect project status, and decide what to do next.
Why use it?
It helps resume interrupted work with the right agents, goals, design information, and tasks already available.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it at the beginning of a session to verify the team, restore the designer or artist when needed, inspect project status, and decide what to do next.

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Install with agentmods
npx agentmods add skills/tettethu/vibegame/vibegame-start
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tettethu/VibeGame --skill vibegame-start
Clone the repo
git clone --depth 1 https://github.com/tettethu/VibeGame

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vibegame-start

README.md
[![agentmods](https://agentmods.dev/badge/skills/tettethu/vibegame/vibegame-start/github.svg)](https://agentmods.dev/skills/tettethu/vibegame/vibegame-start)
Your own site
<a href="https://agentmods.dev/skills/tettethu/vibegame/vibegame-start"><img src="https://agentmods.dev/badge/skills/tettethu/vibegame/vibegame-start/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vibegame-start

Your own site · 80×15
<a href="https://agentmods.dev/skills/tettethu/vibegame/vibegame-start"><img src="https://agentmods.dev/badge/skills/tettethu/vibegame/vibegame-start.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 577 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00577
Opus 5.5 $0.00024 $0.00231
Sonnet 5.5 $0.00012 $0.00115
Haiku 4.5 $0.00006 $0.00058

Measured 1mo ago against content hash 4d10d5f98141, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

vibegame-start scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/skills/vibegame-start/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

VibeGame Start

vibegame start already starts the team runtime. Your job is to inspect the existing team state, repair missing persistent members if needed, load project context, and ask the user what to do next.

Startup Checks

  1. Check team status:
vibegame lead status
  1. If the team is stopped or no tmux session exists, report that vibegame start did not complete and ask the user to restart with vibegame start. Do not create a separate team manually from vibegame-start.
  2. Check whether persistent members are present:
    • designer
    • artist
  3. If designer or artist is missing, start only the missing member. Use the matching command(s):
vibegame lead agent --agent-type designer --name designer --prompt "You are the persistent designer. Stand by for design work. Do not start work until the lead gives you a task."
vibegame lead agent --agent-type artist --name artist --prompt "You are the persistent artist. Stand by for art work. Do not start work until the lead gives you a task."

Do not wait for designer or artist to reply that they are ready. Their startup can finish asynchronously while you continue.

Shared Startup Steps

After team status is checked:

  1. Read these files to reinforce your memory and ensure that you know about the current project, the engine, and your workflow:
    • .vibegame/goal.md
    • .vibegame/GDD.md
    • .vibegame/orchestrator.md
    • .vibegame/spec/engine/index.md (engine quick guide and default runtime rules)
    • .vibegame/spec/contracts/index.md (cross-role contract index — you pick the Pattern at task creation time, downstream agents only route)
    • .vibegame/spec/test/index.md (regression suite contract)
  2. Check current task state:
vibegame lead task list
  1. Report a short startup status to the user:
    • Goal
    • Whether GDD is filled or needs confirmation
    • Task summary
  2. Ask the user what they want to do next unless they already gave a concrete task.
  3. After the user gives a task, follow .vibegame/orchestrator.md.

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 54 lines · 61 tokens per session scan A 4d10d5f98141

Subscribe to this mod's changes

vibegame-start is a skill published in the GitHub repository tettethu/VibeGame (283 stars, last pushed 14d ago), licensed Apache-2.0. It adds 61 tokens to every session and 577 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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